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Mario (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Cape.
Hitbox visualization for Mario's Cape
Hitbox visualization showing Mario's side special, Cape.
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OverviewEdit

The cape from Super Mario World. Reflects projectiles and turns opponents around.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Attack
0 0 0 7.0% 4.0   Forward 0 100 80   7.5 top 0.0 6.7 9.7 1.0× 1.0× 0%               Cape   All All            
1 0 0 7.0% 4.0   Forward 0 100 80   5.0 top 0.0 6.7 5.0 1.0× 1.0× 0%               Cape   All All            
ID Radius Bone Offset G A
Projectile detector
0 8.0 top 0.0 6.5 2.5 to 8.0    

TimingEdit

While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.

In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.

Hitboxes 12-14
Projectile detector 6-8
Reflection 9-20
Interruptible 36
Animation length 58
                                                                                                                   
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Reflect
 
Interruptible
 
Searchbox

ParametersEdit

Move (aerial)Edit

Horizontal speed divisor 2.5
Air friction 0.0025
Vertical speed added 0.3
Gravity 0.031
Falling speed 1

ReflectorEdit

Offsets [0, 6.5, 8]
Size 6.5u
Damage threshold 50%
Damage multiplier 1.5
Speed multiplier 1
Lifetime multiplier 0.75