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Mario (SSBU)/Neutral attack/Hit 1

Hitbox visualization for Mario's jab 1
Hitbox visualization showing Mario's first jab.

OverviewEdit

Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the tech, the player can jab lock along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.2% 0   Forward 20 30 0   1.2 top 0.0 6.3 6.0 1.8× 1.0× 0%               Punch   All All            
1 0 0 2.2% 0   Forward 20 30 0   1.5 top 0.0 6.3 8.7 1.8× 1.0× 0%               Punch   All All            
2 0 0 2.2% 0   Forward 15 20 0   1.8 top 0.0 6.3 12.0 1.8× 1.0× 0%               Punch   Fighter only All            
3 0 0 2.2% 0   Forward 15 20 0   1.8 top 0.0 6.3 12.0 1.8× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 2-3
Continuability window 5-24
Consecutive jab frame 7
Interruptible 20
Animation length 31
                                                             
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible