SSBU Icon.png

Mario (SSBU)/Forward smash

Mario forward smash hitbox visualizations
Hitbox visualization for Mario's upwards forward smash
Hitbox visualization for Mario's forward smash
Hitbox visualization for Mario's downwards forward smash
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

A palm strike accompanied with an explosion at the end of the attack. Mario's hurtbox shifts back before the attack, making it useful as a dodge in certain scenarios.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 101 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Angled forward
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 99 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Angled down
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 100 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible