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Mario (SSBM)/Down special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Mario Tornado.


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OverviewEdit

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 2% 0   0 0 40 3.1248 0 0.0 7.0308 4.6872             Kick
1 0 2% 0   0 0 40 3.1248 0 0.0 7.0308 -4.6872             Kick
Hits 2-6
0 0 1% 0   40 0 1 3.1248 0 0.0 7.0308 4.6872             Kick
1 0 1% 0   40 0 1 3.1248 0 0.0 7.0308 -4.6872             Kick
Hit 7
0 0 1% 0   40 0 1 3.1248 0 0.0 7.0308 4.6872             Kick
1 0 1% 0   40 0 1 3.1248 0 0.0 7.0308 -4.6872             Kick
Hit 8
0 0 5% 0   60 115 0 6.2496 0 0.0 7.0308 0.0             Kick

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 2% 0   0 0 40 3.1248 0 0.0 7.0308 4.6872             Kick
1 0 2% 0   0 0 40 3.1248 0 0.0 7.0308 -4.6872             Kick
Hits 2-6
0 0 1% 0   40 0 1 3.1248 0 0.0 7.0308 4.6872             Kick
1 0 1% 0   40 0 1 3.1248 0 0.0 7.0308 -4.6872             Kick
2 0 1% 0   10 0 1 1.953 0 0.0 2.67561 0.0             Kick
3 0 1% 0   60 0 1 1.953 0 0.0 11.3274 0.0             Kick
Hit 7
0 0 1% 0   50 0 1 3.1248 0 0.0 7.0308 4.6872             Kick
1 0 1% 0   50 0 1 3.1248 0 0.0 7.0308 -4.6872             Kick
2 0 1% 0   50 0 1 1.953 0 0.0 2.67561 0.0             Kick
3 0 1% 0   50 0 1 1.953 0 0.0 11.3274 0.0             Kick
Hit 8
0 0 3% 0   70 120 0 6.2496 0 0.0 7.0308 0.0             Kick

TimingEdit

Hit 1 8-9
Hits 2-6 12-13, 15-16, 18-19, 21-22, 24-25
Hit 7 27-28
Hit 8 38-39
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox