Hitbox visualization showing Mario's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 11% 0   10 100 0 3.5154 55 1.5624 0.0 0.0             Kick
1 0 11% 0   10 100 0 4.6872 54 1.5624 0.0 0.0             Kick
Late hit
0 0 9% 0   7 100 0 3.5154 55 3.1248 0.0 0.0             Kick
1 0 9% 0   7 100 0 4.6872 54 1.5624 0.0 0.0             Kick

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-8
Late hit 9-17
Ending autocancel 19-
Animation length 28
Interruptible 29
                                                       
                                                       

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel