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Mario (SSBB)/Neutral attack

OverviewEdit

A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed forward smash, but is hard to jab cancel into something else. By contrast, the second punch has the potential to jab cancel into a forward tilt or down smash, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.

For technical data of each individual hit, see:

Post-hit dataEdit

Minimum launch speed Launch speed scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1643 13.417 306.10% 339.64% 386.23%

TimingEdit

EarliestEdit

Hit 1 2-3
Continuation window 7
Hit 2 9-10
Continuation window 13
Hit 3 (larger) 20-21
Hit 3 (smaller) 22-23
Interruptible 43
Animation length 52
                                                                                                       
                                                                                                       

LatestEdit

Hit 1 2-3
Continuation window 7-24
Idle 16-24
Hit 2 26-27
Continuation window 30-48
Idle 43-48
Hit 3 (larger) 55-56
Hit 3 (smaller) 57-58
Interruptible 78
Animation length 87
                                                                                                                                                                             
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable
 
Interruptible