Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-5
0 0 1% 0   0 100 10 7.0 0 0.0 6.0 0.0 1.5x 1.0x 0%               Kick  
1 0 1% 0   0 100 10 5.0 0 0.0 3.0 0.0 1.5x 1.0x 0%               Kick  
2 0 1% 0   0 100 10 5.0 0 0.0 -1.0 0.0 1.5x 1.0x 0%               Kick  
Hit 6
0 0 7% 0   80 80 0 11.0 0 0.0 6.8 0.0 1.0x 1.0x 0%               Kick  
Landing
0 0 2% 0   0 100 60 4.32 0 0.0 3.2 4.0 1.0x 1.0x 0%               Kick  
1 0 2% 0   0 100 60 4.32 0 0.0 3.2 -4.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-4
Hits 1-5 5, 7, 9, 11, 13
Hits 6 25
Ending autocancel 33-
Interruptible 38
Animation length 44
                                                                                       
                                                                                       

Landing lagEdit

Hitboxes 1-3
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible