Hitbox visualization of Mario's up tilt.

OverviewEdit

Mario's up tilt is a spinning uppercut performed with Mario's outside hand.

This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw or down tilt as, at low percents, they both put enemies in a very good position for an up-tilt juggle.

Update historyEdit

Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being his forward smash. Patch 1.0.4 reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the knockback formula, this also results in the move dealing less of such, enabling it to combo for longer.

  1.0.4/  1.0.1

  •   Damage (6.3% → 5.5%). This hinders up tilt's KO potential but improves its combo potential at higher percents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.5% 0   28 130 0 3.5 19 0.5 0.8 0.0 1.0x 1.0x 0%               Punch  
1 0 5.5% 0   28 130 0 4.2 22 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5.5% 0   28 130 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitboxes 5-11
Interruptible 30
Animation length 38
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

ReferencesEdit

Master Core Alpha