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Mario (SSB4)/Neutral attack/Hit 1

Hitbox visualization of Mario's first jab.

OverviewEdit

The first hit of Mario's neutral attack is a simple punch from Mario's arm further from the camera. It does 2.5% damage and very little knockback. Jab 1’s entire hitbox, excluding the fist, can lock and force a pratfall at any percent. Due to its speed, it can interrupt approaches. If the attack button is held, the first jab will continuously repeat until a character comes into range. The player can cause jab 2 and 3 to happen early by hitting the attack button. Using this, one can trick the opponent into approaching in attempt to punish jab 1, only to be hit by the larger range of the later jabs. Another situational use is holding jab 1 at the ledge. If you manage to land only jab 1 against a recovering character, they will be unable to grab the edge of the stage for one second. Characters with quick up specials such as Marth and Luigi may overshoot the ledge in a panic, leaving themselves open to a hard punish.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.5% 0   0 100 15 3.0 15 1.2 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2.5% 0   0 100 10 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2.5% 0   0 80 15 4 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitbox 2-3
Earliest continuable frame 7
Interruptible 20
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible

ReferencesEdit

Master Core Alpha

Kurogane Hammer