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Hitbox visualization of Mario's down throw.

OverviewEdit

Mario slams his opponent onto the ground. It is Mario's best low-percent combo throw. This throw can be followed up by many attacks, most notably up tilt, up aerial and Super Jump Punch.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 40 90 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 14.93 15.5 15.6 15.79 15.98 16.08 16.17 16.27 16.46 16.56 16.94 17.04 17.14 17.33 17.42 17.52 17.62 17.71 17.81 17.9 18 18.19 18.29 18.38 18.58 18.67 18.77 19.25 19.54 19.83 20.11 20.88
Interruptible 32.95 34.27 34.49 34.93 35.37 35.59 35.81 36.03 36.47 36.69 37.58 37.8 38.02 38.46 38.68 38.9 39.12 39.34 39.56 39.78 40 40.44 40.66 40.88 41.32 41.54 41.76 42.87 43.53 44.19 44.85 46.61
Animation length 38.68 40.24 40.5 41.02 41.54 41.8 42.06 42.32 42.84 43.1 44.14 44.4 44.66 45.18 45.44 45.7 45.96 46.22 46.48 46.74 47 47.52 47.78 48.04 48.56 48.82 49.08 50.38 51.16 51.94 52.72 54.8
Min (Jigglypuff)                                                                                                             
                                                                                                           
Baseline                                                                                                             
                                                                                                           
Max (Bowser)                                                                                                             
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible