Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization of Mario's back throw.

OverviewEdit

Mario spins around with the opponent three times and then throws them. The animation is based on how he threw Bowser in Super Mario 64. Can KO some heavyweight characters starting at 150% without rage.

Throw and Hitbox DataEdit

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 11%   Forwards 70 66 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

CollateralEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 8% 0   100 70 0 4.0 3 2.5 15.0 0.0 1.0x 1.0x 0%               Kick   2.5 8.0 0.0

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Hitbox (start) 11.46 11.75 11.8 11.9 11.99 12.04 12.09 12.14 12.23 12.28 12.47 12.52 12.57 12.66 12.71 12.76 12.81 12.86 12.9 12.95 13 13.1 13.14 13.19 13.29 13.34 13.38 13.62 13.77 13.91 14.06 14.44
Hitbox (end) 35.01 35.94 36.1 36.41 36.72 36.88 37.04 37.19 37.5 37.66 38.28 38.44 38.6 38.91 39.06 39.22 39.38 39.53 39.69 39.84 40 40.31 40.47 40.62 40.94 41.09 41.25 42.03 42.5 42.96 43.43 44.68
Throw 38.5 39.53 39.7 40.04 40.39 40.56 40.73 40.9 41.25 41.42 42.11 42.28 42.45 42.8 42.97 43.14 43.31 43.48 43.66 43.83 44 44.34 44.52 44.69 45.03 45.2 45.38 46.24 46.75 47.27 47.78 49.16
Interruptible 52.45 53.86 54.1 54.57 55.04 55.28 55.52 55.75 56.22 56.46 57.4 57.64 57.88 58.35 58.58 58.82 59.06 59.29 59.53 59.76 60 60.47 60.71 60.94 61.42 61.65 61.89 63.07 63.78 64.48 65.19 67.08
Animation length 57.68 59.24 59.5 60.02 60.54 60.8 61.06 61.32 61.84 62.1 63.14 63.4 63.66 64.18 64.44 64.7 64.96 65.22 65.48 65.74 66 66.52 66.78 67.04 67.56 67.82 68.08 69.38 70.16 70.94 71.72 73.8
Min (Jigglypuff)                                                                                                                                                   
                                                                                                                                                 
Baseline                                                                                                                                                   
                                                                                                                                                 
Max (Bowser)                                                                                                                                                   
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible