OverviewEdit

 
The hitbox of Mario's up smash.

Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, disjointed hitbox, with extremely high vertical knockback; it is the strongest up smash in the game (along with Donkey Kong's, Luigi's, and Jigglypuff's), being able to KO at around 80-90% normally. At base/very low percentages, it can also be used as a combo starter, as it can lead into an up tilt chain or a grab. The move is also usable for mindgames; it can punish defensive options such as rolls and intercept certain recoveries. However, it is rather laggy in terms of ending lag and has limited horizontal range. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of Hyrule Castle, though it is possible to lead into it while using moves such as up aerial, particularly with the help of platforms. It can be considered the third best up smash in Smash 64, behind Fox's and Pikachu's, and is Mario's strongest KO move.

Mario's head has intangibility for part of the move's duration.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 19% 0   26 120 0 190 12 0 100 0           Punch

TimingEdit

Head intangible 7-10
Hitbox 7-15
Animation length 59
Hitbox                                                                                                                       
Head                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible

TriviaEdit

  • During this move, Mario's head model separates slightly from his body. Luigi's up smash shares this trait.

Similar movesEdit