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Overview
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Hitboxes
Grounded
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Effect |
G |
A |
Sound
|
Hit 1
|
0 |
0 |
1% |
0 |
|
70 |
0 |
1 |
70 |
0 |
0 |
300 |
150 |
|
|
|
|
Kick
|
1 |
0 |
1% |
0 |
|
70 |
0 |
1 |
70 |
0 |
0 |
300 |
150 |
|
|
|
|
Kick
|
2 |
0 |
1% |
0 |
|
10 |
0 |
1 |
110 |
0 |
0 |
0 |
0 |
|
|
|
|
Kick
|
Hits 2-14
|
0 |
0 |
1% |
0 |
|
70 |
0 |
1 |
80 |
0 |
0 |
280 |
150 |
|
|
|
|
Kick
|
1 |
0 |
1% |
0 |
|
70 |
0 |
1 |
80 |
0 |
0 |
280 |
150 |
|
|
|
|
Kick
|
Hit 15
|
0 |
0 |
1% |
0 |
|
120 |
0 |
1 |
100 |
0 |
0 |
300 |
150 |
|
|
|
|
Kick
|
1 |
0 |
1% |
0 |
|
120 |
0 |
1 |
100 |
0 |
0 |
300 |
-150 |
|
|
|
|
Kick
|
Aerial
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Effect |
G |
A |
Sound
|
Hit 1
|
0 |
0 |
1% |
0 |
|
70 |
0 |
1 |
70 |
0 |
0 |
300 |
150 |
|
|
|
|
Kick
|
1 |
0 |
1% |
0 |
|
70 |
0 |
1 |
70 |
0 |
0 |
300 |
150 |
|
|
|
|
Kick
|
2 |
0 |
1% |
0 |
|
10 |
0 |
1 |
110 |
0 |
0 |
0 |
0 |
|
|
|
|
Kick
|
Hits 2-14
|
0 |
0 |
1% |
0 |
|
70 |
0 |
1 |
80 |
0 |
0 |
280 |
150 |
|
|
|
|
Kick
|
1 |
0 |
2% |
0 |
|
70 |
0 |
1 |
80 |
0 |
0 |
280 |
150 |
|
|
|
|
Kick
|
2 |
0 |
1% |
0 |
|
10 |
0 |
1 |
80 |
0 |
0 |
120 |
0 |
|
|
|
|
Kick
|
3 |
0 |
1% |
0 |
|
70 |
0 |
1 |
45 |
0 |
0 |
420 |
0 |
|
|
|
|
Kick
|
Hit 15
|
0 |
0 |
1% |
0 |
|
120 |
0 |
1 |
100 |
0 |
0 |
300 |
150 |
|
|
|
|
Kick
|
1 |
0 |
1% |
0 |
|
120 |
0 |
1 |
100 |
0 |
0 |
300 |
-150 |
|
|
|
|
Kick
|
2 |
0 |
1% |
0 |
|
120 |
0 |
1 |
110 |
0 |
0 |
120 |
0 |
|
|
|
|
Kick
|
3 |
0 |
1% |
0 |
|
120 |
0 |
1 |
45 |
0 |
0 |
420 |
0 |
|
|
|
|
Kick
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Timing
The second hit cannot connect if the first hit connects, meaning that the move can only hit 14 times.
Grounded
Hit 1
|
1-3
|
Hits 2-14
|
4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40
|
Hit 15
|
43-44
|
Animation length
|
86
|
Aerial
Hit 1
|
1-3
|
Hits 2-14
|
4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40
|
Hit 15
|
43-46
|
Animation length
|
86
|