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Luigi (SSBU)/Neutral attack/Hit 2

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< Luigi (SSBU)‎ | Neutral attack
Revision as of 22:59, March 26, 2020 by Zeckemyro (talk | contribs) (→‎Update History: transition into jab 3 was never changed.)
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Hitbox visualization showing Luigi's second jab.

Overview

Luigi throws a quick jab with the opposite hand from the first hit. It possesses better range over the first hit, allowing it to be used for close-range spacing mixups with the first jab, and has a much easier time jablocking opponents with skinnier frames. It can also work alongside the other jabs in mixing up on an opponent's shield, especially due to the fact that it is the safest jab of Luigi's on shield, at -12, a frame safer than the first jab. With the added range, it can be useful for opponents with poor out-of-shield options.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack's second hit middle hitbox has decreased base knockback and knockback scaling (32 → 25 (base), 25 → 20 (scaling) to match the tip. It also has a higher hitlag multiplier (x1.2 → x1.23). These changes allow it to connect into the third hit better.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0 Sakurai angle Standard 35 25 0 HitboxTableIcon(False).png 1.5 top 0.0 5.2 5.2 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 Sakurai angle Standard 25 20 0 HitboxTableIcon(False).png 2.8 top 0.0 5.8 9.5 1.23× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.0% 0 Sakurai angle Standard 25 20 0 HitboxTableIcon(False).png 4.0 top 0.0 6.2 14.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 3-4
Earliest continuable 6
Interruptible 19
Animation length 27
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible