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Luigi (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Luigi's second jab.

OverviewEdit

Luigi throws a quick jab with the opposite hand from the first hit. It possesses better range over the first hit, allowing it to be used for close-range spacing mixups with the first jab, and has a much easier time jablocking opponents with skinnier frames. It can also work alongside the other jabs in mixing up on an opponent's shield, especially due to the fact that it is the safest jab of Luigi's on shield, at -12, a frame safer than the first jab. With the added range, it can be useful for opponents with poor out-of-shield options.

Update HistoryEdit

  3.1.0

  •   Neutral attack's second hit middle hitbox has decreased base knockback and knockback scaling (32 → 25 (base), 25 → 20 (scaling) to match the tip. It also has a higher hitlag multiplier (x1.2 → x1.23). These changes allow it to connect into the third hit better.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 35 25 0   1.5 top 0.0 5.2 5.2 1.2× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 20 0   2.8 top 0.0 5.8 9.5 1.23× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 25 20 0   4.0 top 0.0 6.2 14.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 3-4
Continuability window 6-30
Interruptible 19
Animation length 27
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible