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Luigi (SSBU)/Neutral aerial

Hitbox visualization showing Luigi's neutral aerial.

OverviewEdit

Luigi performs a short kick, with the front leg stretched out while the back leg remains close to his body. It is Luigi's fastest aerial and the second strongest in terms of damage, but does not kill until very high percents. Due to its low base knockback, low landing lag, very fast startup, and completely vertical launch angle, it is one of Luigi's most used moves when it comes to his combos. When used while landing it is capable of setting up into all of Luigi's moves at varying percents, with the exception of Down Taunt.

It has no sourspot, however it does have a lingering late hit that is much weaker than the early hit. This hit does not combo very well at very low percents, however the lower knockback allows it to continue being a combo starter past percents where the early hit launches too far. The trajectory of the late hit is a few degrees off of being entirely vertical.

When platforms are present, the vertical launch angle allows it to be used to place opponents onto platforms, or in a position where another aerial can allow Luigi to utilize the platform to extend a combo. At certain percent ranges depending on weight, the opponent can be forced into a tech situation that Luigi can use to earn himself a K.O.

Because of Luigi's slow and floaty jump, along with the move's interruptibility, it isn't very useful when rising, being negative on hit until high percents, or when connecting with the final frames that it is active. The hitbox only covers below Luigi and as such isn't a great anti-air, but the speed allows it to break combos and in turn give Luigi advantage if he lands soon after.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 20 90 0   4.5 kneel 1.1 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 20 90 0   4.0 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Standard 20 100 0   3.0 kneel 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 20 100 0   2.5 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 3-5
Late hit 6-31
Ending autocancel 36-
Interruptible 45
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Interruptible 9
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible