Hitbox visualization showing Luigi's back aerial.

OverviewEdit

Luigi performs a dropkick behind himself. It is Luigi's strongest aerial when sweetspotted, easily being able to K.O. at respectable percentages. Its power is highly useful when finishing a combo, sending far off stage for the potential of an edgeguard. It is most useful at high percent, after a down throw or nair, being a more reliable K.O. move than Luigi Cyclone on stages with high upper blast lines. At low percent, it is even able to start combos into Luigi's other grounded moves.

Its sourspot and late hit also begin to start effective combos when landing at mid percentages. Luigi is able to link into all of his tilts, dash attack, fast aerials such as Nair, and even his grab depending on the percent.

At mid percentages, the sweetspot will begin putting opponents into a tumble state, forcing the character into a difficult to react tech situation where Luigi can potentially jablock and get a K.O. Depending on the DI and the character's fall speed, he can confirm a jablock while rising, but it's more commonly seen when landing. The sourspot and late hit are able to set this up as well at high percentages.

Because of Luigi's high jumps, back aerial isn't very useful when rising in neutral. Its sweetspot is unable to hit the majority of characters when standing and the weak hit does not serve any purpose until it knocks into tumble as it's not safe enough on hit otherwise. As such, it is most useful as a combo finisher when rising, a combo starter when landing and a general kill move off the stage or against opponents that are airborne.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Backward 12 100 0   4.5 kneer 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Backward 12 100 0   5.8 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Backward 12 100 0   4.0 kneer 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Backward 12 100 0   5.0 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 6-7
Late hit 8-13
Ending autocancel 33-
Interruptible 45
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Interruptible 11
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible