SSB4 Icon.png

Luigi (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Luigi Cyclone.
Hitbox visualization showing Luigi's grounded Luigi Cyclone.
Hitbox visualization showing Luigi's aerial Luigi Cyclone.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.1.1

  •   Aerial Luigi Cyclone loop hits hitlag (1x → 1.3x).
  •   Luigi Cyclone final hit sweetspot angle (90° → 89°).
  •   Aerial Luigi Cyclone final hit knockback scaling (130 → 120).

HitboxesEdit

GroundEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 6 1.5% 0   Standard 85 30 0 5.0 0 0.0 10.0 -5.0 1.0x 1.0x 0%               Kick   63              
1 0 6 1.5% 0   Standard 80 30 0 5.0 0 0.0 10.0 5.0 1.0x 1.0x 0%               Kick   63              
2 0 6 1.5% 0   Standard 20 60 0 4.0 0 0.0 8.0 0.0 1.0x 1.0x 0%               Kick   63              
Final hit
0 0 0 3% 0   Standard 80 130 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
1 0 0 3% 0   Standard 80 130 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
2 0 0 3% 0   Standard 80 130 0 6.0 0 0.0 4.0 0.0 1.0x 2.0x 0%               Kick   63              

AerialEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 6 1.5% 0   Standard 60 120 0 6.0 0 0.0 10.0 5.0 1.0x 1.3x 0%               Kick   63              
1 0 6 1.5% 0   Standard 60 120 0 6.0 0 0.0 10.0 -5.0 1.0x 1.3x 0%               Kick   63              
2 0 6 1.5% 0   Standard 60 120 0 4.5 0 0.0 0.0 0.0 1.0x 1.3x 0%               Kick   63              
Final hit
0 0 0 3% 0   Standard 80 120 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
1 0 0 3% 0   Standard 80 120 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
2 0 0 3% 0   Standard 80 120 0 6.0 0 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              

TimingEdit

Hitboxes 10-33, 44
Interruptible 90
Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible