OverviewEdit

 
Hitbox of Luigi's up tilt

Luigi performs an uppercut, dealing 10% damage. The move is almost identical to Mario's except it launches opponent at a slightly less vertical angle and the hand hitbox is slightly larger. It has above average knockback for an up tilt, but its primary use is as a combo move. At lower percentages it can chain into itself, though it is laggy compared to up tilts such as Pikachu's, Kirby's, or Fox's. Because of its high ending lag, the move is unsafe on shield and on hit at lower percents. At around 50% it can lead into an up smash. At percentages around 70% it can lead into an aerial such as a forward aerial or back aerial (both of which can either be used to set up an edgeguard or, at high enough percentages, simply KO) , a down aerial→up aerial combo to rack up damage, or an up aerial on its own during a chain of up aerials into a Super Jump Punch.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0   0 150 0 90 14 0 0 0           Punch
1 0 10% 0   0 150 0 145 15 60 0 0           Punch

TimingEdit

Hitboxes 5-16
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

Related movesEdit