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Luigi (SSB)/Down special

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Luigi Cyclone.
Hitbox visualization of Luigi's down special, Luigi Cyclone, when grounded.
Hitbox visualization of Luigi's down special, Luigi Cyclone, when aerial.

OverviewEdit

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HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 16% 0   65 90 0 70 0 0 300 150           Kick
1 0 16% 0   65 90 0 70 0 0 300 -150           Kick
2 0 16% 0   65 90 0 90 0 0 0 0           Kick
Hit 2
0 0 18% 0   80 100 0 100 0 0 300 150           Kick
1 0 18% 0   80 100 0 100 0 0 300 -150           Kick

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 15% 0   65 90 0 70 0 0 300 150           Kick
1 0 15% 0   65 90 0 70 0 0 300 -150           Kick
2 0 15% 0   65 90 0 90 0 0 120 0           Kick
Hit 2
0 0 18% 0   80 100 0 100 0 0 300 150           Kick
1 0 18% 0   80 100 0 100 0 0 300 -150           Kick
2 0 18% 0   80 100 0 110 0 0 120 0           Kick
3 0 18% 0   80 100 0 45 0 0 420 0           Kick

TimingEdit

If Luigi lands while the first hit is active, the move's hitboxes will prematurely end. The grounded version is intended to be active until the second hit comes out but its hitboxes end much sooner due to this bug.

GroundedEdit

Hit 1 1-13
Hit 2 43-44
Animation length 86
                                                                                                                                                                           

AerialEdit

Hit 1 1-42
Hit 2 43-46
Animation length 86
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change