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Lucina (SSBU)/Down aerial

Hitbox visualization showing Lucina's down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early and late hits
1 0 0 12.35% 0   Standard 30 75 0   3.0 armr 0.0 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 12.35% 0   Standard 30 75 0   3.5 sword1 1.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 12.35% 0   Standard 30 75 0   3.5 sword1 1.0 0.0 6.7 1.0× 1.0× 0%               Slash   All All            
Clean hit
1 0 0 12.35% 0   Standard 30 75 0   3.0 armr 0.0 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 12.35% 0   Standard 30 75 0   3.5 sword1 1.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 12.35% 0   Standard 30 75 0   3.5 sword1 1.0 0.0 6.7 1.0× 1.0× 0%               Slash   All All            
0 0 0 14.25% 0   Standard 20 80 0   5.0 top 0.0 -3.3 -3.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 9-10
Clean hit 11
Late hit 12-13
Ending autocancel 55-
Interruptible 60
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lagEdit

Interruptible 15
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible