SSB4 Icon.png

Lucina (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Lucina's grounded Dolphin Slash.
Hitbox visualization showing Lucina's aerial Dolphin Slash.

OverviewEdit

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Update historyEdit

  1.0.8

  •   Clean hit knockback scaling (68 → 74).
  •   Clean hit hitlag multiplier (0.5x → 0.7x).
  •   Lucina now occasionally vocalizes when using Dolphin Slash.

  1.1.0

  •   Landing lag (23 frames → 20).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0   70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0%               Slash  
1 0 11% 0   70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0%               Slash  
Late hit
0 0 7% 0   20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 6% 0   20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0%               Punch  

TimingEdit

Clean hit 5-6
Late hit 6-11
Intangibility (air) 1-5
Intangibility (ground) 4-5
Animation length 39
Attack                                                                              
Intangibility (air)                                                                              
Intangibility (ground)                                                                              
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible