Hitbox visualization showing Lucina's down smash.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 9.5% 0   60 88 0 3.5 1002 1.0 0.0 2.0 1.0x 1.0x 0%               Slash  
1 0 9.5% 0   60 88 0 3.0 22 0.0 1.0 0.0 1.0x 1.0x 0%               Slash  
2 0 9.5% 0   60 88 0 2.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 9.5% 0   60 88 0 3.5 1002 1.0 0.0 7.3 1.0x 1.0x 0%               Slash  
Hit 2
0 0 14% 0   60 88 0 3.5 1002 1.0 0.0 2.0 1.0x 1.0x 0%               Slash  
1 0 14% 0   60 88 0 3.0 22 0.0 1.0 0.0 1.0x 1.0x 0%               Slash  
2 0 14% 0   60 88 0 2.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 14% 0   60 88 0 3.5 1002 1.0 0.0 7.3 1.0x 1.0x 0%               Slash  

TimingEdit

Charges between 3-4
Hit 1 6-7
Hit 2 21-23
Interruptible 55
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

Update historyEdit

1.0.6Edit

  •   Second hit deals more damage: 13.775% → 14%.

1.1.4Edit

  •   Ending lag decreased: frame 64 → 54.