Hitbox visualization showing Lucas's up special, PK Thunder, when he hits himself.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Projectile head
0 0 48 2.5% 0   Standard 70 50 0   3.8 top 0.0 0.0 0.0 1.0× 2.0× 0%               Electric   All All            
Projectile tail
1 1 6 0.75% 0   Standard 4 40 0   2.5 top 0.0 0.0 0.0 0.5× 2.0× 0%               Electric   All All            
PK Thunder 2 (Hit 1)
0 0 0 5.0% 0   Standard 0 100 50   9.0 hip 3.0 -3.0 0.0 0.3× 0.3× 0%               Electric   All All            
1 0 0 5.0% 0   Standard 0 100 50   9.0 hip -2.0 0.0 0.0 0.3× 0.3× 0%               Electric   All All            
PK Thunder 2 (Hits 2-6)
0 0 0 2.0% 0   Forward 30 50 50   3.5 rot 0.0 5.0 to -1.0 6.5 0.5× 2.5× 0%               Electric   All All            
1 0 0 2.0% 0   Forward 50 50 0   4.3 rot 0.0 1.0 1.8 to -2.2 0.5× 2.5× 0%               Electric   All All            
2 0 0 2.0% 0   Forward 50 50 0   6.0 rot 0.0 1.0 1.8 to -2.2 0.5× 2.5× 0%               Electric   All All            
PK Thunder 2 (Hits 7-11)
0 0 0 1.5% 0   Forward 0 100 110   3.5 rot 0.0 5.0 to -1.0 6.5 0.5× 2.5× 0%               Electric   All All            
1 0 0 1.5% 0   Forward 0 100 130   4.0 rot 0.0 1.0 1.8 to -2.2 0.5× 2.5× 0%               Electric   All All            
2 0 0 1.5% 0   Forward 0 100 180   5.7 rot 0.0 1.0 1.8 to -2.2 0.5× 2.5× 0%               Electric   All All            
PK Thunder 2 (Hit 12)
0 0 0 10.0% 0   Forward 90 74 0   12.0 hip 1.0 -1.0 0.0 1.3× 0.5× 0%               Electric   All All            

TimingEdit

PK Thunder 2Edit

Hit 1 1-2
Multihits (early) 4-5, 6-7, 8-9, 10-11, 12-13
Multihits (late) 14-15, 17-18, 20-21, 23-24, 26-27
Final hit 29-30
Intangible 1-9
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible