Hitbox visualization showing Lucas's back aerial.
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OverviewEdit

Lucas performs a back flip, kicking behind him with PSI energy. The move can spike anyone regardless of their state. After a bit, the grounded-only spike has its angle changed to not spike anymore. On the later frames, the move cannot spike at all and the sweetspot only hits grounded opponents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% 0   Backward 30 80 0   3.0 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 12.0% 0   Backward 30 90 0   4.5 kneer 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 12.0% 0   Backward 30 90 0   4.5 kneer 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
3 0 0 7.0% 0   Backward 10 60 0   3.5 kneer 8.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
Mid hit
0 0 0 9.0% 0   Bone-based 30 80 0   3.0 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 12.0% 0   Backward 30 90 0   4.5 kneer 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 12.0% 0   Bone-based 30 90 0   4.5 kneer 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
3 0 0 7.0% 0   Bone-based 10 60 0   3.5 kneer 8.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
Late hit
0 0 0 9.0% 0   Bone-based 30 80 0   3.0 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 12.0% 0   Bone-based 30 90 0   4.5 kneer 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
3 0 0 7.0% 0   Bone-based 10 60 0   3.5 kneer 8.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 15-18
Mid hit 19
Late hit 20-22
Ending autocancel 34-
Interruptible 40
Animation length 52
                                                                                                       
                                                                                                       

Landing lagEdit

Interruptible 10
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible