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Lucas (SSBU)

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Revision as of 01:59, December 11, 2018 by 73.189.249.76 (talk) (→‎Throws/other attacks: Lucas has significantly reduced end lag on standing and dash grabs, added the dash grab buff right under the existing note about standing grab.)
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This article is about Lucas' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucas.
Lucas
in Super Smash Bros. Ultimate
Lucas SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash PK Starstorm
LucasHeadSSBU.png
Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lucas is classified as fighter #37.

Lani Minella reprises her role as Lucas, albeit through recycled voice lines.

Changes from Super Smash Bros. 4

Lucas received a mix of buffs and nerfs. His combo game was significantly toned down as down throw no longer combos into any of his aerials and techable footstools also hinders him. PK Thunder 2 also has halted momentum at the end of its animation which shortens his recovery. Lucas also has a much harder time landing thanks to him only being able to air dodge once in the air and PSI Magnet no longer halts his momentum.

However, Lucas also received some buffs as his already impressive mobility is now even better. Lucas also has improved specials, aerials, and ground attacks giving his a much more useful ground game, safer aerials, and more useful moves for his nuetral game.

It is currently unknown how much his buffs are going to compare to his nerfs and how he compares to his iterations in Brawl and Smash 4.

Aesthetics

  • Change As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
  • Change The Rope Snake's scales are more pronounced.
  • Change Like other characters, Lucas always faces the screen regardless of which direction he turns. This affects his movesets as well (such as the end of his up tilt), all of which appear to be mirrored.
  • Change All of Lucas’ PSI-based attacks are now dominantly light blue. This closely resembles the colors of PK Love in Mother 3.
  • Change Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
  • Change Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
  • Change Lucas has a new idle pose where he points to his forehead with his eyes closed with his leading hand then waves it in front of him, similar to Ness's head-pointing idle pose. It replaces the animation of Lucas waving his fists in front of him.
  • Change Lucas now strikes a different pose during his Seven Needles victory animation.

Attributes

  • Buff Like all characters, Lucas's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Lucas dashes faster. The global changes to initial dashes especially benefit his ground movement.
  • Buff Lucas jumps higher.
  • Nerf The addition of techable footstools greatly affects Lucas's combo game in a negative way.

Ground attacks

  • Neutral attack:
    • Change All three hits of Lucas's neutral attack have more hitlag.
    • Buff Neutral attack's first hit deals slightly more damage.
    • Buff Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.
  • Up tilt:
    • Buff Up tilt has slightly less start-up (frame 4 → 3) and ending lag (37 frames → 35).
  • Forward tilt:
    • Nerf Forward tilt's sweetspot deals slightly less damage.
    • Buff Forward tilt has slightly less ending lag (26 frames → 25).
  • Change Down tilt has increased hitlag.
  • Buff Dash attack has slightly less endlag.
  • Up smash:
    • Buff Up smash has an increased window of intangibility on startup.
    • Buff Up smash has a larger hitbox.
      • Change An additional large blue hexagon graphic was added to indicate the hitbox's new size.
  • Buff Forward smash has slightly less ending lag.
  • Down smash:
    • Change Lucas now bends his elbow after each shot of down smash, and his fingers are more pronounced throughout.
    • Buff The first hit of down smash has slightly less start-up (frame 20 → 19).
    • Buff Down smash covers more range, making it easier to edgeguard opponents.
    • Buff The three hits of Lucas's down smash are now treated as individual hitboxes, thus preventing opponents from shielding one hit and being immune to any following hits.
    • Buff At low percents, Lucas' Down smash hits can connect with each other, doing much more damage.

Aerial attacks

  • Buff All aerials aside from grab aerial have less landing lag.
  • Neutral aerial:
    • Buff Neutral aerial's hitbox is larger.
    • Buff Neutral aerial can no longer be escaped from via SDI.
    • Change Neutral aerial's multihits have less hitlag, speeding up its execution upon connection.
    • Nerf Neutral aerial now sends opponents behind or in front of Lucas depending on which part of the hitbox hits the last hit. This makes it more difficult to guarantee combos with.
      • Buff This change makes it easier to combo with back aerial.
  • Forward aerial:
    • Buff Forward aerial has less start-up (frame 9 → 8).
    • Buff Forward aerial deals slightly more damage.
  • Back aerial:
    • Buff Back aerial now has faster start-up (frame 15 → 12).
    • Buff Back aerial's sweetspot deals slightly more damage.
    • Buff Back aerial's animation is faster.
    • Buff Back aerial now autocancels if buffered out of a shorthop.
    • Change Back aerial can now spike grounded opponents. While this benefits from opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.
  • Up aerial:
    • Buff Up aerial's hitbox is now attached to Lucas's head.
      • Change A motion trail has been added above Lucas's head to indicate the hitbox's new pattern.
    • Buff Up aerial has decreased startup.
    • Buff Up aerial has reduced ending lag (46 → 35).
    • Buff Up aerial now autocancels if buffered out of a shorthop.
  • Down aerial:
    • Buff Down aerial now connects on aerial opponents more reliably.
    • Nerf Down aerial now pushes grounded opponents away from its hitboxes, rather than picking them up from the ground as in Smash 4.
  • Grab aerial:
    • Nerf Grab aerial has reduced range.
    • Buff Grab aerial has more active frames.
    • Buff Grab aerial deals more damage on both the early and late hits.

Throws/other attacks

  • Grab animations:
    • Change The endings of Lucas's grabs now feature interruptible animations during which the Rope Snake doubles back to return to Lucas.
    • Change Lucas's animation when holding a grabbed opponent has been altered; he now holds Rope Snake in one hand and uses the other to hold the opponent in place with telekinesis.
    • Change Lucas now looks angry during his grab animation.
    • Change Lucas's pummel animation now has him attack the grabbed opponent with PSI.
  • Standard grab:
    • Nerf Lucas's standard grab range has been decreased.
    • Buff Lucas's standard grab has less ending lag.
    • Buff Lucas's dash grab has less ending lag.
  • Change Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
  • Change Lucas has a new back throw animation.
  • Buff Up throw deals more knockback.
  • Down throw:
    • Change Lucas has a new down throw animation. Lucas lifts the opponent in the air using telekinesis, then forcefully slams them into the ground, sending them up and away.
    • Nerf Down throw has more ending lag, hindering its follow-up potential.
    • Buff Down throw deals significantly more damage.

Special Moves

  • PK Freeze:
    • Change Lucas's animations during the move have been tweaked; Lucas himself now completely faces the screen, and the particle effects of the explosion now feature the PK Freeze graphic effects from Mother 3.
    • Buff The projectile travels faster.
    • Buff The projectile can now can now travel through soft and semisoft platforms.
    • Buff PK Freeze no longer dissipates upon making contact with hard platforms and can instead be held at the ground until the move is fully-charged.
    • Buff The projectile now launches opponents at a horizontal angle away from Lucas (no matter which direction he faces), making it better for edgeguarding.
    • Buff Lucas no longer becomes helpless when firing PK Freeze in the air.
  • PK Fire:
    • Change Lucas's hands now feature a red spark until PK Fire is fired, similarly to his finger in his down smash animation. The same spark appears when PK Fire successfully connects.
    • Buff PK Fire has increased damage.
  • PK Thunder:
    • Change Lucas's PK Thunder's graphic effects have been changed; rather than maintaining its magenta coloration from Smash 4, PK Thunder has been changed to be varying hues of blue. The move has also gained particle effects which resemble its respective PSI graphics from Mother 3.
    • Buff PK Thunder's electric ball travels faster.
    • Buff Grounded PK Thunder has reduced ending lag.
    • Nerf Lucas's momentum at the end of PK Thunder 2 is lower, slightly shortening its recovery distance.
    • Buff PK Thunder 2 has reduced landing lag.
  • PSI Magnet:
    • Change PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
    • Buff PSI Magnet has significantly less ending lag.
    • Buff PSI Magnet now features a hitbox which drags opponents closer to Lucas's hand on startup.
    • Buff PSI Magnet's launching hitbox is larger.
    • Nerf PSI Magnet no longer halts Lucas's momentum in the air. This prevents Lucas from being able to use it to mix up his landing as effectively.
    • Buff Thanks to the changes mentioned above, Lucas can combo PSI Magnet between them.
  • Final Smash:
    • Change PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His pose during the move no longer reuses Ness's Final Smash animation and is instead replaced with one reminiscent of his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in Mother 3.
    • Change If PK Starstorm is used via the Final Smash Meter, the trajectory of the meteors can be angled.

Classic Mode: Magic, Sacred Powers, and PSI!

All of Lucas' opponents are involved with magical abilities.

Round Opponent Stage
1 Ness Magicant
2 Male and Female Robin Arena Ferox
3 Rosalina & Luma Mario Galaxy
4 Giant Palutena Palutena's Temple (Ω form)
5 Bayonetta Umbra Clock Tower
6 Mewtwo Kalos Pokémon League
Bonus Stage
Final Master Hand Final Destination

Role in World of Light

Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

Lucas Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • Because Lucas' PSI-based attacks are light-blue, this makes it inconsistent with his artwork seen in the Panoramic illustration featuring all of the fighters which the PSI-based attack was the former colored pink and yellow.
  • Lucas' character portrait is based off of his side taunt.