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Lucario (SSBU)/Neutral aerial

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Hitbox visualization for Lucario's neutral aerial
Hitbox visualization showing Lucario's neutral aerial.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral aerial has two additional hitboxes that can only hit grounded opponents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 8.0% 0   Standard 20 100 0   4.6 armr 4.0 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 8.0% 0   Standard 20 100 0   4.6 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
2 0 0 8.0% 0   Standard 20 100 0   4.6 top 0.0 9.0 6.5 1.0× 1.0× 0%               Lucario Hit   All All            
3 0 0 8.0% 0   Standard 20 100 0   4.6 top 0.0 11.0 -5.0 1.0× 1.0× 0%               Lucario Hit   All All            
4 0 0 8.0% 0   Standard 20 100 0   3.6 shoulderr 1.8 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
5 0 0 8.0% 0   Standard 20 100 0   3.6 shoulderl 1.8 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
Hit 2
0 0 0 6.0% 0   Standard 15 100 0   4.6 armr 3.5 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 6.0% 0   Standard 15 100 0   4.6 arml 3.5 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
2 0 0 6.0% 0   Standard 15 100 0   4.6 top 0.0 9.0 6.5 1.0× 1.0× 0%               Lucario Hit   All All            
3 0 0 6.0% 0   Standard 15 100 0   4.6 top 0.0 11.0 -5.0 1.0× 1.0× 0%               Lucario Hit   All All            
4 0 0 6.0% 0   Standard 15 100 0   3.6 shoulderr 1.8 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
5 0 0 6.0% 0   Standard 15 100 0   3.6 shoulderl 1.8 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hit 1 10-14
Hit 2 18-21
Ending autocancel 36-
Interruptible 43
Animation length 56
                                                                                                               
                                                                                                               

Landing lagEdit

Interruptible 6
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible