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Little Mac (SSBU)/Neutral attack/Hit 2

Hitbox visualization for Little Mac's Jab 2
Hitbox visualization showing Little Mac's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 has less ending lag (FAF 22 → 17) and more range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 25 25 0   2.5 top 0.0 9.0 5.0 1.2× 1.0× 0%               Punch   All All             +2 frames
1 0 0 1.5% 0   Forward 25 25 0   2.5 top 0.0 9.0 8.0 1.2× 1.0× 0%               Punch   All All             +2 frames
2 0 0 1.5% 0   Forward 20 20 0   3.3 top 0.0 9.0 12.0 1.2× 1.0× 0%               Punch   All All             +2 frames

TimingEdit

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.

Hitboxes 1
Continuability Rapid jab 5-8
Jab 3 6-30
Interruptible 17
Animation length 32
Hitboxes                                                                 
Rapid jab                                                                 
Jab 3                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible