OverviewEdit
Can combo into his KO punch, if available.
Update HistoryEdit
- Neutral attack 1 has less ending lag (FAF 22 → 17) and connects into neutral attack 2 more reliably.
HitboxesEdit
TimingEdit
Hitboxes | 1 |
---|---|
Continuability window | 5-30 |
Consecutive jab frame | 7 |
Interruptible | 17 |
Animation length | 25 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|