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Little Mac (SSBU)/Down smash

Hitbox visualization showing Little Mac's down smash.
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OverviewEdit

HitboxesEdit

Landing any hitbox after armoring through an attack triggers a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 13.0% 0   Standard 25 94 0   4.5 armr 3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 13.0% 0   Standard 25 94 0   3.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 13.0% 0   Standard 25 94 0   2.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 13.0% 0   Standard 25 94 0   4.5 armr 3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 13.0% 0   Standard 25 94 0   3.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 13.0% 0   Standard 25 94 0   2.5 hip 1.0 0.0 -1.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

The move disables jostling during frames 7-12 and 15-21.

Charges between 5-6
Super armor 7-10, 15-17
Hit 1 10-11
Hit 2 17-18
Interruptible 43
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible

Special Zoom parametersEdit

These parameters are shared between Little Mac's smash attacks.

Duration 25 frames
Slowdown magnitude 4
Zoom rate 4
Time before zoom 3 frames
Background duration (non-1v1) 30 frames