List of updates (SSBU)/5.0.0 changelog

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This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.

Universal

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally staling subsequent dodges.

Items

  • Change The Smash Ball travels more slowly, and is easier to hit overall.

Yoshi

  • Buff Yoshi can now buffer a grab after rolling or spotdodging.

Peach

Daisy

Ice Climbers

  • Bug fix The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.

Villager

  • Buff Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.

Rosalina & Luma

  • Bug fix Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.

Mii Brawler

Joker

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.

Hero

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
  • Nerf The final hit of Kafrizz can now be reflected, blocked by passive shields and absorbed.
  • Buff Magic Burst's looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.
  • Bug fix Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.
  • Bug fix Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
    • Bug fix Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava.
    • Bug fix Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.
    • Bug fix Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.