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List of spirits (Pac-Man series)

The following is the list of the spirits from the Pac-Man series in Super Smash Bros. Ultimate.

Primary SpiritEdit

No. Image Name Type Class Slot Base   Max   Base   Max   Base   Max   Ability Origin Game Acquisition
948 Ghosts
 
★★ ⬡⬡⬡ 1,504 6,017 654 2,617 850 3,400 No Effect Pac-Man •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Support SpiritsEdit

No. Image Name Class Cost Ability Origin Game Acquisition
947 Mother Fairy ★★★ ⬢⬢ Critical-Health Stats ↑ ↑ Pac-Land Summon with cores from Great Fairy and Fairy Bottle
949 TURN-TO-BLUE Trade-Off Speed ↑ Pac-Man •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
950 Bonus Fruit Stamina ↑ Pac-Man •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Fighter SpiritEdit

No. Image Alternate Artwork Name Origin Game Acquisition
946 PAC-MAN Pac-Man
(Artwork: Bandai Namco 2010s Promotional Artwork)
•Complete Classic Mode with Pac-Man
•Purchase from the Vault Shop for 300G (after unlocking Pac-Man)

Spirit BattlesEdit

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
948 Ghosts Kirby  
Jigglypuff  
Squirtle  
Pac-Man  
 
3,500 Pac-Land (Battlefield form) •Assist Trophy Enemies (Ghosts) •Hostile assist trophies will appear PAC-MAN Spirit Battle inspiration:
  • The red Kirby, blue Jigglypuff, white Squirtle, and yellow Pac-Man each represent Blinky, Pinky, Inky, and Clyde, who appear as the Ghosts Assist Trophy enemy.
  • The stage is based on the main setting of Pac-Land, which features the Ghosts as enemies.
  • The music track is based on the theme songs from PAC-MAN, which first features the Ghosts as enemies.

Other trivia:
  • This spirit's Shield type references how the Ghosts are mostly indestructible enemies.
949 TURN-TO-BLUE Mr. Game & Watch Team  ×4
 
2,600 Wrecking Crew N/A •Timed battle (1:30)
•The enemy tends to avoid conflict
PAC-MAN Spirit Battle inspiration:
  • The blue Mr. Game & Watch Team's four fighters represent the four Ghosts who turn blue after Pac-Man eats the Power Pellet.
  • The stage references the maze-like structures of the Pac-Maze, the main setting of PAC-MAN, which features the Ghosts as enemies.
  • The battle conditions reference how the Ghosts, after turning blue, will run away from Pac-Man for a short time before reverting back to their original state.

Other trivia:
  • This spirit's Support type references how eating the blue Ghosts will allow Pac-Man to collect Pellets and earn extra points.
  • This spirit's Trade-Off Speed ↑ ability references how the blue Ghosts are vulnerable when Pac-Man eats a Power Pellet, but becomes notably faster.
950 Bonus Fruit Pac-Man  ×2
 
2,100 Pac-Land (Ω form) N/A •Timed battle (0:20)
•The enemy favors neutral specials
PAC-MAN Spirit Battle inspiration:
  • The yellow Pac-Man is based on his appearance in the titular game, who collects the Bonus Fruit, which serve as his neutral special.
  • The stage is based on the main setting of Pac-Land, which features the Bonus Fruit as a collectible item.
  • The music track is based on the theme songs from PAC-MAN, which first features the Bonus Fruit as a collectible item.
  • The timed battle condition references how the Bonus Fruit will stay on-screen for a short amount of time before disappearing.

Other trivia:
  • This spirit's Support and Grab types reference how collecting the Bonus Fruit will earn the player bonus points in the Pac-Man series.
  • This spirit's Stamina ↑ ability references how fruit is often associated with increasing a player's health and stamina in video games.

Series OrderEdit

Number Name Series
946 PAC-MAN PAC-MAN Series
947 Mother Fairy
948 Ghosts
949 TURN-TO-BLUE
950 Bonus Fruit

TriviaEdit