SSBM Icon.png

List of regional version differences (SSBM)

Examples of regional differences as demonstrated in the Collection mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.

There are many differences between the NTSC versions and PAL version of Super Smash Bros. Melee, which are listed here.

Game discEdit

The text found near the center of the back of the Melee game disc indicates the version of the game.

Version Text
1.0 NTSC DOL-GALE 0-00
1.01 NTSC DOL-GALE 0-01
1.02 NTSC DOL-GALE 0-02
KOR DOL-GALE 0-30
PAL DOL-GALP 0-00

MD5 hashEdit

The version of a .gcm or .iso file of Melee can be determined by checking its MD5 hash.

Version MD5 hash
1.0 NTSC 3a62f8d10fd210d4928ad37e3816e33c
1.01 NTSC 67136bd167b471e0ad72e98d10cf4356
1.02 NTSC 0e63d4223b01d9aba596259dc155a174
KOR 315d6c0f5f6a0b778af7858a0a19c24e
PAL 5e118fc2d85350b7b092d0192bfb0f1a
1.0 NTSC-J 378be81bb6c38febd847fc4b7f7dc36f
1.01 NTSC-J f590cbc155097468d7f04e126d7bd898
1.02 NTSC-J dc07abd4b6a5e1517da575274ceefcf8

GeneralEdit

Version 1.0Edit

  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
  • If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
  • In the Home-Run Contest, the track ends at 1521.0 m (4990.0 ft), and if Sandbag isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
  • The Screen KOs’ camera is slightly zoomed out and angled as the character’s body is more shown yet upward and hits the screen before visibly falling to the blast zone.

Version 1.01Edit

  • Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft).
  • The all-floats glitch can no longer be performed.
  • The turnip glitch can no longer be performed.
  • The shadow glitch can no longer be performed.
  • The Screen KOs’ camera is at a precise normal angle and the character hits the screen in the center.

Version 1.02Edit

  • The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
  • The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee.
  • The crowd now says “Ohhh” when the announcer says “Failure” if the player fails in Multi-Man Melee.
  • The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
  • Many methods of freezing the games no longer cause freezing.
  • Attacks that deal less than 1% damage now cause hitlag.

KOR versionEdit

  • Identical to 1.02

PAL versionEdit

  • Lag and loading times have been reduced.
  • Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in Target Test, are considerably smaller.
  • The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between PAL50 (576i50) and PAL60 (480i60).
  • The "Special Movie" was removed, as was the Archives section in the Data menu (But has data replaced by Captain Falcon's Congratulations cinematic). A dedicated menu selection for the How to Play video replaces the Archives submenu.
  • Player markers now follow the character's position perfectly, instead of lagging by one frame.
  • Player markers are not shown above Star KO'd characters or elsewhere after getting KO'd.
  • Inert hitboxes no longer disable article hitboxes
  • In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.
  • In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.

Character-specific differencesEdit

BowserEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 117   118
Down throw Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch   Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.
Flame cancel Can perform   Cannot perform

Captain FalconEdit

All NTSC PAL
Rapid jab Triggered after the A button is pressed or released 3 times
(tricky to avoid when attempting to only get the Gentleman)
  Triggered after the A button is pressed or released 4 times
(the Gentleman is trivial to use)
Knee Smash Late hit deals 6% damage and has 35 base knockback   Late hit deals 3% damage and has 30 base knockback
Raptor Boost Can pass through projectiles   Can no longer pass through projectiles

Donkey KongEdit

All NTSC PAL
Giant Punch Donkey Kong will lose his charge if he is hit out of Spinning Kong   Being hit out of Spinning Kong does not affect Giant Punch's charge.

FalcoEdit

All NTSC PAL
Down aerial Has spike angle of 290 for clean and late hit   Has spike angle of 290 for clean hit and Sakurai angle for late hit.
Down throw Fox cannot tech out   Fox can tech out.

FoxEdit

All NTSC PAL
Weight 75   73
Dash attack Late hit has angle of 72 and lasts 10 frames   Late hit has angle of 55 and lasts 9 frames
Up smash Clean hit deals 18% with 30 base knockback and 112 knockback growth   Clean hit deals 17% with 26 base knockback and 108 knockback growth
Down smash Sweetspot deals 15% with an angle of 25   Sweetspot deals 13% with an angle of 30
Fire Fox Strong hitbox deals 14%   Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird
Reflector Does not knock Marth down   Knocks Marth down, due to his changed weight
Falco's down throw Cannot tech out due to unideal math involving throw's weight-based animation speed   Can tech out due to new weight

GanondorfEdit

NTSC 1.0 NTSC 1.01 NTSC 1.02 PAL
Neutral aerial Hits on frames 7-8 then 16-17
This timing results in the second hitbox being active too early,
before Ganondorf extends his leg.[1]
  Hits on frames 7-8 then 20-21
Forward aerial Base knockback is 60   Base knockback is 40
Down aerial Deals 22%, base knockback is 50   Deals 21%, base knockback is 40
Bunnyhood Double Jab Can be performed   Cannot be performed
Dark Dive state Ganondorf is considered grounded during Dark Dive[2]   Ganondorf is considered airborne
Gerudo Dragon Can pass through projectiles   Can no longer pass through projectiles

Ice ClimbersEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Freeze glitch Can perform   Cannot perform
Ice Climbers on fire glitch Can perform   Cannot perform

JigglypuffEdit

All NTSC PAL
Bowser's down throw Undamaged by it   Will now take damage from it

KirbyEdit

All NTSC PAL
Weight 70   74
Run speed 1.4   1.5
Forward tilt 8 base knockback   10 base knockback

  Outer hitbox size and disjoint increased

Up tilt   Upward disjoint increased
Dash attack Clean hit deals 8% and has 66 knockback growth   Clean hit deals 9% and has 50 knockback growth
Forward smash Clean hit has 24 base knockback
Late hit deals 13% and has 18 base knockback
Clean hit has slight negative disjoint
  Clean hit has 32 base knockback
  Late hit deals 14% and has 26 base knockback
  Clean hit has slight positive disjoint
  Late hit less negatively disjointed
Down smash Outer hitboxes have 20 base knockback   Outer hitboxes have 22 base knockback
Forward aerial Landing lag is 20 frames (10 if L-cancelled)   Landing lag is 18 frames (9 if L-cancelled)
  Disjoint increased
Back aerial   Disjoint increased
Down Aerial Landing lag is 20 frames (10 if L-cancelled)   Landing lag is 18 frames (9 if L-cancelled)

LinkEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Maximum aerial velocity 1   0.9
Chain dance Can perform   Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable   Catching the boomerang does not cancel the grapple animation
Spin Attack Has a lingering semi-spike with a trajectory of 0 degrees   Lingering hit sends opponents at the Sakurai angle

MarioEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 100   98
Fireball Increases speed when banking off certain angles on Yoshi's Island (SSBM)   No longer increases speed
Maximum air speed 0.86   0.83

MarthEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 87   85
Maximum aerial velocity 0.90   0.85
Down aerial Tipper spikes opponents (tip has angle of 290)   Tipper meteor smashes opponents (tip has angle of 270)
Fox's Reflector Is not knocked down   Is knocked down, due to changed weight
Whispy blink glitch Can perform   Cannot perform

MewtwoEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Shadow glitch Can perform   Cannot perform

Mr. Game & WatchEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Bowser's down throw Undamaged by it   Will take damage from it
Item pickup glitch Can perform   Cannot perform
Oil Panic Bucket and oil turn invisible upon landing on the ground.   Bucket and oil no longer turn invisible.

NessEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
PK Flash Opponents hit subsequently by the same attack will experience the staled version of the attack.   Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.
PK Thunder Stays active when Ness is hit   Despawns if Ness is hit
  • There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of Melee, Ness can charge his smash attacks over a ledge to the same degree.

RoyEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Whispy blink glitch Can perform   Cannot perform

SamusEdit

All NTSC PAL
Grapple Beam Can use Extended Grapple and can bomb jump after grapple is used in midair   Cannot use Extended Grapple and cannot bomb jump out of grapple beam

SheikEdit

All NTSC PAL
Up smash Deals 17% with 105 knockback growth   Deals 16% with 102 knockback growth
Up aerial Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth   Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth
Down throw Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90   Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100

YoshiEdit

All NTSC PAL
Weight 108   111
Forward smash Deals 16% with 94 knockback growth   Deals 17% with 98 knockback growth
Up smash Deals 14% with 26 base knockback   Deals 15% with 30 base knockback
Down aerial Deals 51% (all hits)   Deals 38% (all hits)

Young LinkEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Chain dance Can perform   Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable   Catching the boomerang does not cancel the grapple animation

Giga BowserEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Flame cancel Can perform   Cannot perform

LanguageEdit

  • PAL
  • The NTSC version allows changing between English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
  • Also in the Language selection, English is represented by the Union Jack instead of the American flag.
  • Names can now include uppercase and lowercase letters and with diacritics; Japanese characters, however, are no longer usable.
  • The Motion-Sensor Bomb is called the Proximity Mine.
  • Distances are always measured in metres, as is customary in most European countries.
  • Snag trophies! is called "Grab a Trophy".
  • Rainbow Cruise is changed to "Rainbow Ride".
  • In the NTSC version, the text at the top of the Lottery screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".

TrophiesEdit

1.0/1.01 NTSC-U to 1.02 NTSC-U
Banzai Bill's trophy name corrected from "Bullet Bill".
Master Sword's trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
Various Pokémon had their categories corrected and various text changes.
PAL
None of the trophies have release dates.
Kirby Super Star is referred to as Kirby's Fun Pak.
Star Fox is referred to as Starwing; Star Fox 64 is referred to as Lylatwars.
The NES game Yoshi is referred to as Mario & Yoshi.
The EarthBound trophies have "Not released in Europe".
The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
The Tamagon trophy is completely removed and unobtainable altogether.
Roy's trophy is listed with "Future Release", despite Fire Emblem: The Binding Blade never seeing an official release in PAL regions.

Character namesEdit

  
The character selection screen in Japanese (left) and English (right).

The Italian and Spanish versions' character names, selection announcements, and crowd cheers are the same as the English versions'. This is mostly true for the German and French versions, with some exceptions:

Name differences
English French German
Young Link Link Enfant Junger Link
Mewtwo Mewtwo Mewtu
Jigglypuff Rondoudou Pummeluff
Sheik Sheik Shiek

Jigglypuff's German and French selection announcements come from Pokémon Stadium 2, while the other three's are the same as Melee's English version. Jigglypuff's crowd cheer in the German and French versions does not include its name; the crowd says "Go! Go!" and claps three times.

The Japanese version has different romanized names and announcer calls for some characters: Bowser is "Koopa", Jigglypuff is "Purin", Ice Climbers is "Ice Climber", and "DK" is written as "D.KONG". The "Donkey Kong" announcer call is the same in all languages.

Stage namesEdit

All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.

English French German Spanish
Princess Peach's Castle Château de Peach Prinzessin Peachs Schloss Castillo de Peach
Rainbow Ride Rainbow Ride Regenbogen Raserei Rainbow Ride
Kongo Jungle Jungle Kongo Tiefster Kongo Selva Kongo
Jungle Japes Jungle Japes Tropen Trubel Jungla Jocosa
Great Bay Grande Baie Schädelbucht Gran Bahía
Temple Temple Tempel Templo
Yoshi's Island Île des Yoshi Yoshi's Island Yoshi's Island
Fountain of Dreams Fontaine des Rêves Traumbrunnen Fuente de los Sueños
Icicle Mountain Montagne Icicle Icicle Mountain Montaña Carámbano
Flat Zone Espace 2D 2D-Welt Zona extraplana
Mushroom Kingdom Royaume Champignon Pilz-Königreich Reino Champiñón
Mushroom Kingdom II Royaume Champignon II Pilz-Königreich II Reino Champiñón II
Brinstar Depths Profondeurs de Brinstar Die Tiefen von Brinstar Abismo de Brinstar
Mute City Mute City Mute City Circuito Mute City
Big Blue Big Blue Big Blue Circuito Big Blue
Pokémon Stadium Stade Pokémon Pokémon Stadium Estadio Pokémon
Poké Floats Poké Flotte Poké-Flug Poké Globos
Battlefield Champ de Bataille Battlefield Campo de batalla
Final Destination Destination Finale Final Destination Destino final
Kongo Jungle N64 Jungle Kongo N64 Tiefster Kongo Selva Kongo N64
Yoshi's Island N64 Île des Yoshi N64 Yoshi's Island Isla de Yoshi N64

NotesEdit

  • The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal Topis rather than yeti, and some references to Perfect Dark (such as the Proximity Mine design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
  • In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of Super Smash Bros. Brawl, the names of the Pokémon are in all caps in all languages.

See alsoEdit

External linksEdit

ReferencesEdit