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List of SSBB Music (Fire Emblem series)

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This is a list of music tracks placed in the Fire Emblem category of the Sound Test in Super Smash Bros. Brawl.

Fire Emblem Theme

Fire Emblem Theme
Track title Fire Emblem Theme
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Brawl
Stage of usage Castle Siege
Availability Default
Link [1]

Origin

An orchestral, lyrical version of the Fire Emblem Theme sung in Latin. It bears a strong resemblance to Theme of Fire Emblem, Opera Version, a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade. It also incorporates Fight 2 theme when an enemy attacks from Shadow Dragon and the Blade of Light as well.

Composition & Arrangements

Composer: INTELLIGENT SYSTEMS,

Arranger: HAL Laboratory, INC.,

Arrangement Supervisor: Shogo Sakai,

Lyrics Supervisor: Masahiro Sakurai

Japanese title: ファイアーエムブレムのテーマ, Theme of Fire Emblem

Other Uses

This track briefly plays during Marth's introduction in The Battlefield Fortress level of the Subspace Emissary.

Lyrics

Latin English[1]

Fire Emblem iter sine fine
Vadite eris sociis

Fire Emblem, companions walk
The endless path together.

Umbrae labantem invidiae
Ac sanguinans diritas
Villae hastam velavit ignibus ab aditus est

In the wavering shadow of spite,
Our home is faced by the oncoming spear,
Engulfed in flames.

Ego illam diem commemorabam
Nunc simul cum meis socii oriar

I keep that unforgettable day in my heart
And now rise up together with my companions.

Fire Emblem, nostrum vinculum numquam frangamur

Fire Emblem, our bond shall be never broken.

Ut relicum manendi consistimus
Insuper hastilium qui diem salvae

We hold fast to protect tomorrow
And the one who awaits our return.

Fire Emblem, ad insigne summato coheres lux

Fire Emblem, light gathers on the flag we unfurl.

Fire Emblem, multa stella
Suspicis tenens tuum ferro

Fire Emblem, we gaze upon the multitude of stars,
Gripping our blades.

Umbra terra haud quadam es aura adducere
Harenes adsurgus dium astra terram

If we do not bring light to the darkness in these lands,
The shooting stars will soar over a wasteland.

Fire Emblem, de illustra
Qui vallum oriens fulgebunt?

Fire Emblem, on whom does the morning sun shine
As she climbs over the edge of battle?

With Mila's Divine Protection (Celica Map 1)

With Mila's Divine Protection (Celica Map 1)
Track title With Mila's Divine Protection (Celica Map 1)
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Arrangement debut Super Smash Bros. Brawl
Stage of usage Castle Siege
Availability Default
Link [2]

Origin

This track is a Latin-based remix of the music that plays in Fire Emblem Gaiden when the player first controls Celica. This remix also has parts of the Fire Emblem Theme integrated.

Composition & Arrangements

Composer: INTELLIGENT SYSTEMS,

Arrangement: Noriyuki Iwadare

Japanese title: ミラの加護とともに (セリカマップ1), With Mila's Divine Protection (Celica Map 1)

Other Uses

This track plays in The Wilds (Part I) level of the Subspace Emissary.

Attack

Attack
Track title Attack
Universe Fire Emblem
Debut game Fire Emblem: The Blazing Blade
Arrangement debut Super Smash Bros. Brawl
Stage of usage Castle Siege
Availability Default
Link [3]

Origin

This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses.

Composition & Arrangements

Composer: Yuka Tsujiyoko,

Arrangement: Kenji Ito

Japanese title: 攻撃, Attack

Other Uses

This track plays in the third part of The Battlefield Fortress level in the Subspace Emissary.

Preparing to Advance

Preparing to Advance
Track title Preparing to Advance
Universe Fire Emblem
Debut game Fire Emblem: The Sacred Stones
Arrangement debut Super Smash Bros. Brawl
Stage of usage Castle Siege
Availability Default
Link [4]

Origin

This track is an orchestral remix of the music piece of the same title in Fire Emblem: The Sacred Stones. Within the game, players would have to organize units, items, perform auguries and other such procedures before starting a new level; during that time, this track would play.

Composition & Arrangements

Composer: Yoshihiko Kitamura,

Arrangement: Yuka Tsujiyoko

Japanese title: 進撃準備, Preparing to Advance

Other Uses

This track plays in the first part of The Battlefield Fortress level in the Subspace Emissary.

Winning Road - Roy's Hope

Winning Road - Roy's Hope
Track title Winning Road - Roy's Hope
Universe Fire Emblem
Debut game Fire Emblem: The Binding Blade
Arrangement debut Super Smash Bros. Brawl
Stage of usage Castle Siege
Availability Unlockable
Link [5]

Origin

The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map.

Composition & Arrangements

Composer: Yuka Tsujiyoko,

Arranger: HAL Laboratory, Inc.

Arrangement Supervisor: Kentaro Ishizaka

Japanese title: Winning Road ~ロイの希望, Winning Road ~ Roy's Hope

How To Unlock

Collect a random CD containing this track.

Shadow Dragon Medley

Shadow Dragon Medley
Track title Shadow Dragon Medley
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Brawl
Stage of usage Castle Siege
Availability Unlockable
Link [6]

Origin

This track is a medley of remixes of music pieces in the original Fire Emblem game - Fire Emblem: Shadow Dragon and the Blade of Light. The first segment of this track is the Enemy Battle Phase theme, which is the music that plays during non-battle portions of the enemy's turn, Trouble, a track that played when Marth and his mercenaries were in danger, and Player Battle Phase Theme, the music that plays during the non-battle portions of the player's turn.

Composition & Arrangements

Composer: INTELLIGENT SYSTEMS,

Arranger: GAME ARTS Co.,LTD.

Arrangement Supervisor: Keigo Ozaki

Japanese title: 暗黒竜メドレー, Shadow Dragon Medley

How To Unlock

Collect a random CD containing this track.

Ike's Theme

Ike's Theme
Track title Ike's Theme
Universe Fire Emblem
Debut game Fire Emblem: Radiant Dawn
Stage of usage Castle Siege
Availability Unlockable
Link [7]

Origin

This track is a direct port of a music track in Fire Emblem: Radiant Dawn, which would play during particularly important scenes involving Ike and the Greil Mercenaries, usually about an upcoming battle. In Fire Emblem: Radiant Dawn, this track was called Eternal Bond.

Composition & Arrangements

Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: アイクのテーマ, Ike's Theme

Other Uses

This track plays during Ike's introduction and in the fifth part of The Battlefield Fortress level within the Subspace Emissary.

How To Unlock

Once a player has cleared The Battlefield Fortress level of the Subspace Emissary, the CD containing this track will be unlocked in commemoration of recruiting Ike during the level.

Against the Dark Knight

Against the Dark Knight
Track title Against the Dark Knight
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Default
Link [8]

Origin

This track is a direct port of a music piece in Fire Emblem: Path of Radiance, which in turn was also directly ported to Fire Emblem: Radiant Dawn (as Unstoppable Destiny). In both of these games, this track would play when the Black Knight engaged in battle with another unit.

Composition & Arrangements

Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Other Uses

This track plays when fighting False Marth and False Ike in The Great Maze of the Subspace Emissary.

Crimean Army Sortie

Crimean Army Sortie
Track title Crimean Army Sortie
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Default
Link [9]

Origin

This track is a direct port of a music piece known as "Crimea Attacks" from Fire Emblem: Path of Radiance which plays frequently during later chapters of the game.

Composition & Arrangements

Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: Crimea Army Sortie

Other Uses

This track plays in the fourth part of The Battlefield Fortress level in the Subspace Emissary, as well as the Fire Emblem-based areas of The Great Maze.

Power-Hungry Fool

Power-Hungry Fool
Track title Power-Hungry Fool
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Unlockable
Link [10]

Origin

This track is another direct port of a music piece in Fire Emblem: Path of Radiance, which was also, in turn, ported to Fire Emblem: Radiant Dawn. This track is harpsichord-based, and originally played during any cutscene involving minor villain Oliver. The Brawl version is slightly different from the Fire Emblem: Path of Radiance version, having less lower-end sound but sounding slightly more crisp.

Origin Video

[11]

Composition & Arrangements

Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: Powerhungry Fool

How To Unlock

Once 10 offline Vs. matches have been completed on the Castle Siege stage, the CD containing this track will be unlocked.

Trivia

The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in Brawl.

Victory is Near

Victory is Near
Track title Victory is Near
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Unlockable
Link [12]

Origin

This upbeat track is another direct port of a music piece in Fire Emblem: Path of Radiance, which plays when some types of map are about to be fully cleared.

Composition & Arrangements

Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Other Uses

When Classic or All-Star mode is completed with Ike, this track will play during the Character Roll Call following the mode.

How To Unlock

Collect a random CD containing this track.