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List of SSBB Music (Donkey Kong series)

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This is a list of music tracks placed in the Donkey Kong category by the Sound Test of Super Smash Bros. Brawl.

Jungle Level Ver.2

Jungle Level Ver.2
Track title Jungle Level Ver.2
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Rumble Falls
Availability Default
Link [1]

Origin

The most commonly heard music track in Donkey Kong Country is called "DK Island Swing," which played in levels with a jungle setting. This remix takes a jazzy and rock approach to the track.

Composition & Arrangements

Arrangement Supervisor: Motoi Sakuraba

Originally Composed by: David Wise, Rareware

Other Uses

The second half of the track is also heard in the cutscene leading into The Jungle in the Subspace Emissary.

Jungle Level

Jungle Level
Track title Jungle Level
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Rumble Falls
Availability Default
Link [2]

Origin

This is also a remix of the DK Island Swing theme from Donkey Kong Country. This version pays more homage to the original version and has a more ambient feel, with jungle noises in the background. This theme has become the Donkey Kong series' most iconic and representative musical piece.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka

Originally Composed by: David Wise, Rareware

Other Uses

This track is also heard in The Jungle and part of The Great Maze, levels in the Subspace Emissary.

Trivia

  • Counting Jungle Level Ver.2 as the third, this remix of Jungle Level is the fourth remix of the same track in Super Smash Bros. history. The Congo Jungle stage in Super Smash Bros. (which also returned in Super Smash Bros. Melee) had a remix of the Jungle Level theme, as did the Jungle Japes stage in Melee, which also returned for Brawl, music included.

King K. Rool / Ship Deck 2

King K. Rool / Ship Deck 2
Track title King K. Rool / Ship Deck 2
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Rumble Falls
Availability Default
Link [3]

Origin

The final boss theme heard in Donkey Kong Country, on the 'Gangplank Galleon' level from which this track originally received its name from. In this stage, Donkey Kong and Diddy Kong fought King K. Rool. The Brawl version starts as a sea shanty melody on accordion, then transitions into a hard rock tune. 'Snakey Chantey' was the name of the music on the 'Rattle Battle' stage of World 3 in Donkey Kong Country 2: Diddy's Kong Quest. The track Snakey Chantey in Donkey Kong Country 2: Diddy's Kong Quest began in the same theme as the Donkey Kong Country boss music, then looped into a variation of that theme. The same music is also used when battling King K. Rool. The version in Brawl is closer to the Donkey Kong Country boss music. Also, unlike in both Donkey Kong Country games, Brawl loops this music to the beginning.

Composition & Arrangements

Arrangement Supervisor: Shogo Sakai

Originally Composed by: David Wise, Rareware

Other Uses

This track is played during the roll call when Classic or All-Star mode is completed with Donkey Kong or Diddy Kong. It is also played in The Lake level of the Subspace Emissary.

Bramble Blast

Bramble Blast
Track title Bramble Blast
Universe Donkey Kong
Debut game Donkey Kong Country 2: Diddy's Kong Quest
Stage of usage Rumble Falls
Availability Unlockable
Link [4]

Origin

This track is a remix of what is known within its own game of debut as 'Stickerbush Symphony' from Donkey Kong Country 2: Diddy's Kong Quest. This played on each of the bramble-based stages in the game, including the first stage it appeared on called 'Bramble Blast', the stage the Brawl track took its name from. The stage had a player moving through the bramble maze, trying not to touch the thorns of the brambles, known officially as stickerbushes. The Brawl version of this track uses different instruments, such as strings, and feels less stressful like it did within Donkey Kong Country 2: Diddy's Kong Quest but more joyful.

Composition & Arrangements

Arrangement Supervisor: Michiko Naruke

Originally Composed by: David Wise, Rareware

Japanese title: とげとげタルめいろ, Togetogetarumeiro

How To Unlock

Pick up a random CD containing the Bramble Blast track.

Other Uses

This track is used as background music in The Lake, The Swamp, and part of The Great Maze in the Subspace Emissary.

Battle For Storm Hill

Battle For Storm Hill
Track title Battle For Storm Hill
Universe Donkey Kong
Debut game Donkey Kong: Jungle Beat
Stage of usage Rumble Falls
Availability Default
Link [5]

Origin

This track is taken directly from Donkey Kong: Jungle Beat, where it was the background music to the eponymous first stage of the Durian Kingdom, which consists of Donkey Kong climbing a hill at night during a rainy storm, while cannons on the hill fire at him. It is the only piece of music in its source game which appears only in one stage.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Japanese title: 嵐の丘の戦い, Arashi no Oka no Tatakai

Original composer: Mahito Yokota

Other Uses

This track is another track that plays in The Lake level of the Subspace Emissary, when riding the raft on the river, and it is also played when fighting False Donkey Kong and Diddy Kong in The Great Maze.

DK Jungle 1 Theme (Barrel Blast)

DK Jungle 1 Theme (Barrel Blast)
Track title DK Jungle 1 Theme (Barrel Blast)
Universe Donkey Kong
Debut game Donkey Kong Barrel Blast
Stage of usage Rumble Falls
Availability Default
Link [6]

Origin

This track is a direct port of the music that played in the DK Jungle 1 level in Donkey Kong Barrel Blast, a Wii racing game spin-off of the Donkey Kong franchise.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Japanese title: DKジャングル1のテーマ (たるジェットレース), DK Janguru ichi no Tēma (Taru Jetto Rēsu)

Originally composed by Takashi Kouga.

Trivia

In the PAL version of Brawl, this track is called DK Jungle 1 Theme (Jet Race), as Donkey Kong Barrel Blast is known as Donkey Kong Jet Race in PAL regions.

The Map Page/Bonus Level

The Map Page/Bonus Level
Track title The Map Page/Bonus Level
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Rumble Falls
Availability Default
Link [7]

Origin

In Donkey Kong Country, when on the Map Page, a track called 'Simian Segue' plays, which starts this arrangement, and when on a Bonus Level, a track called 'Bonus Room Blitz' plays. These tracks have been directly ripped from the original 16-bit soundfont, and put together into an original arrangement, named 'The Map Page/Bonus Level' after the areas the original two tracks played in.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.

Originally Composed by: David Wise and Eveline Fischer, Rareware

Donkey Kong

Donkey Kong
Track title Donkey Kong
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage 75m
Availability Starter
Link [8]

Origin

The first level of the arcade game Donkey Kong was 25M, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. This is an atmospheric 'DJ-Style' remix with many sound effects overlapping the track.

Composition & Arrangements

Arrangement Supervisor: Hirokazu Tanaka. ex,

Composer: Nintendo

Japanese title: ドンキーコング, Donkī Kongu

Opening (Donkey Kong)

Opening (Donkey Kong)
Track title Opening (Donkey Kong)
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage 75m
Availability Starter
Link [9]

Origin

A remix/medley of several pieces of music from Donkey Kong. Starting off with the track that played during the opening in Donkey Kong on the NES (which also appeared in Donkey Kong Country, where Cranky Kong would play it on his music box), then the soundbyte that played buring the 'Game Start', the 25m level music and the music that played when Jumpman picked up and started flailing the Hammer. All of these parts of the track are based more upon the NES version of Donkey Kong's soundtrack, rather than the arcade version.

Composition & Arrangements

Arrangement Supervisor: Shota Kageyama,

Composer: Nintendo,

Arranger: PROCYON STUDIO CO., LTD.

Japanese title: オープニング (ドンキーコング), Ōpuningu (Donkī Kongu)

25m BGM

25m BGM
Track title 25m BGM
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage 75m
Availability Starter
Link [10]

Origin

The first level of the arcade game Donkey Kong was 25m, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. The Brawl track 25m BGM is a direct port of the original soundbyte.

Composition & Arrangements

Composition and arrangements Copyright Nintendo.