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List of Director's Room Miiverse posts/Archive 4

This is a list of Director's Room Miiverse posts made during the months of June-September 2014. For posts from other months, see the main page.

LegendEdit

In order to highlight important posts from the list, each entry is given a background colour that denotes that something new or otherwise important has been revealed. Should multiple reveals be part of one post, the one higher on this list will take precedence.

Type Color
Newcomer Red
Veteran Orange
Stage Green
Assist character Blue
Item Yellow
Move Magenta
Other Cyan
No reveal White

June 2014Edit

Date Image Comment Notes Link
June 02, 2014 Pic of the day. Here's a new Wii U stage, Mushroom Kingdom U! It brings to life the worlds of New Super Mario Bros. U. Confirms a new stage for the Wii U version based on New Super Mario Bros. U, with the aesthetic of that game's first world, Acorn Plains. Kamek, a recurring Mario antagonist, will be able to transform the stage into at least one variant, with the known one being based on the sixth world in NSMBU, Rock-Candy Mines.
When Kamek casts a spell, the stage transforms drastically! That said, this is not what you would call a moving stage…
…By the way, this stage will be playable in the demo version of the game for E3, a game expo that starts on June 10 in Los Angeles.
June 03, 2014 Pic of the day. Some stages have been shrunk down and made into trophies, like this one of Tortimer Island for the 3DS version. I wish I could have a figurine like this in real life. Confirms that in at least the 3DS version, some stages will appear as trophies.
June 04, 2014 Pic of the day. Here's a new item that we've thrown in--the boomerang. As you'd guess, it'll fly back into your hands after you throw it, and if you keep catching it, its attack power grows with each throw! However, opponents can nab the boomerang out of the air, so it might be an easier item to use in Smash Run. Gives details on how the new Boomerang item works.
June 05, 2014 Pic of the day. Brewster brings The Roost back to Smash Bros. Nothing beats watching a battle of famous fighters with a freshly brewed cup of coffee. Confirms that events may take place in the background during fights in Town and City, similarly to Smashville.
June 06, 2014 Pic of the day. Here's Ike, Marth and…a brand-new stage! Confirms a new Fire Emblem stage for the Wii U version of the game.
We've added a familiar setting from the Fire Emblem series, the Coliseum. In the original game, this place is filled with both hope and despair. There is machinery in the ground that activates variable platforms.
June 09, 2014 Pic of the day. Remember the video that introduced Greninja joining the battle? Every Pokémon that appeared in that video will make some kind of appearance in Super Smash Bros! By the way, here's one of the Pokémon that didn't make an appearance in that video--Meloetta. Its vocal attacks reflect off land forms, so they'll be especially effective in a closed environment. Confirms that every Pokémon in Greninja's reveal trailer will appear in the new games, though in what capacity they will appear is not stated. Whether they will appear as Poké Ball or Master Ball assist characters or will simply appear as collectibles like trophies was left ambiguous. Known Pokémon that appeared in that trailer that have not been seen in other footage or screenshots are Gardevoir, Giratina, Inkay, Kyogre, Oshawott, Togepi, Snivy, Suicune, Swirlix, and Zoroark. Interestingly, Sakurai remarks that Meloetta wasn't shown in Greninja's debut trailer, when one in fact can be briefly seen among the summoned Pokémon (between Deoxys and Keldeo).
June 10, 2014 Pic of the day. New Super Mario Bros. 2 is a game where you collect tons of coins. Thus, it's only natural that many coins will appear in this stage… Wait, is this really Super Smash Bros?? Confirms a new stage for the 3DS version based on New Super Mario Bros. 2. Also talks about the stage's exclusive gimmick of becoming a Gold Fighter, and the benefits that come with it. This is notably the first multiplayer stage shown to take advantage of each player having their own system for the 3DS version, done by showing the player's coin counter in the top left.
If you collect 100 coins, you transform into a gold fighter! For a short period of time, your attack power will increase and you won't flinch when you receive attacks. This unique stage's name is Golden Plains and it's exclusive to the 3DS version.
June 10, 2014 Posting at a not-so-typical time of the day.
An announcement has been made at E3: Mii Fighters are joining the battle!! "You can fight--anyone can fight!"
Confirms the arrival of two newcomers: Miis, which are divided into three separate classes (Mii Brawler, Mii Swordfighter, and Mii Gunner), as well as Palutena. Sakurai also mentions that Palutena's attacks are based on powers from Kid Icarus Uprising.
And Palutena is joining the battle! She's using a lot of powers in the video we released, but these are only a few of the powers featured in Kid Icarus: Uprising. For more details, check out the Super Smash Bros. official website.
(www.smashbros.com)
June 10, 2014 For the first time ever, we will be holding a tournament using an in-development version of Super Smash Bros. for Wii U! And you can watch the tournament live by visiting the website below!! Bear in mind, every participant will have little to no experience playing with the Wii U version...but what makes the Smash Bros. series really remarkable is the importance of improvisation over memorization. I'd like to stress that this is a work-in-progress version of the game, so please forgive us if we run into some issues. Posted with a link to the Invitational's website.
June 10, 2014 Pic of the day, and a surprise announcement. A milestone of video-game history--PAC-MAN joins the battle! He's even older than Mario!! Confirms Pac-Man as a newcomer. Posted late June 10th (USA time zones), and was functionally the pic of the day for June 11th.
How does he fight? Check out the Super Smash Bros. official website for more details. (www.smashbros.com)
June 12, 2014 Pic of the day. The goddess is up to bat for the Home-run Contest, a returning mini-game on the 3DS version! It's been streamlined with added features here and there, like sturdier glass and doubled speed for long hits. You can also have fun comparing your rankings for this mini-game with your Global Smash Power. Shows a clear confirmation of the Home-Run Contest returning in the 3DS version, which was briefly seen in the E3 2014 Digital Event trailer two days prior. The post confirms a few tweaks that have been made to the mode, and that its scores will be among the "solo mode" scores used for Global Smash Power online rankings.
June 13, 2014 Pic of the day. This is quite a line-up of characters for the gaming world. I mean, it's amazing enough that Mario can fight Pikachu. I hope you enjoy this truly unique celebration!! Sakurai comments on the surreal feeling he gets from the fact that four classic gaming all stars are appearing in a game of his own creation.
June 16, 2014 Pic of the day. Here are some weapons the Mii Swordfighter can use: Shurikens of Light, Chakrams, and Gale Strikes. You can control the direction the Chakram is thrown, or even make it stall in midair. The Chakram is also the only one of these tied to the side special move, so you can use one of the other items consecutively with this one. Shows off some of the Mii Swordfighter's special moves.
June 17, 2014 Pic of the day. Here's Dr. Eggman's machine, Eggrobo. It'll appear as a guest character in Smash Run and attack you with laser beams. Reconfirms Eggrobo as an enemy in Smash Run and shows its trophy.
June 18, 2014 Pic of the day. Here's a new mini-game that's quite a bit different from Coin Launcher in Super Smash Bros. Brawl. It's called Trophy Rush! The details…will be kept secret for now. Confirms one of the modes seen the Super Smash Bros. for Nintendo 3DS E3 trailer as Trophy Rush. No specific details are given, but Sakurai does compare it to the Coin Launcher from Brawl.
June 19, 2014 Pic of the day. Pac-Man's standard special move, Bonus Fruit. As you charge this move, the bonuses will change, and all of them have different characteristics and movement patterns when thrown. The bonuses cycle in the same order as in the original game, and the charge-up period doubles once you cycle beyond the orange. Confirms Pac-Man's neutral special move as Bonus Fruit and gives details on how it works.
June 20, 2014 Pic of the day. Here's Donkey Kong's third standard special attack, Storm Punch!! Thanks to the customization options, each fighter is stocked with 12 different special moves. The number of attacks is pretty appalling. Confirms one of Donkey Kong's alternative Neutral Specials.
We've made it so that customization options, including special attacks, will be disabled when you're playing online in With Anyone mode. After all, we have to think about game balance, and it's crucial for anonymous players to be able to use reliable tactics against one another. When you're playing in single player, battling with friends online, or playing locally, you're free to play however you want--with or without customization.
June 23, 2014 Pic of the day. Is this a match made in heaven? Remember, no matter how big you may be, there is always someone bigger.
June 24, 2014 Pic of the day. Here's Link in an outfit based on his ordinary clothes in Skyward Sword! The art style looks a little different, but the actual clothing model is still his usual tunic. Link is revealed to have an alternate costume based on his ordinary clothes from The Legend of Zelda: Skyward Sword.
June 25, 2014 Pic of the day. The all-time classic Balloon Fight returns to the modern age, now playable with four players. This is only a small piece of this jam-packed game.
June 26, 2014 Pic of the day. Here's Nabbit, who appears in the Mushroom Kingdom U stage. You can't see him, but Luigi is inside Nabbit's bag. Confirms a new stage hazard for Mushroom Kingdom U.
June 27, 2014 Pic of the day. Some of the physical characteristics of Miis get carried over when you use them as Mii Fighters. The smaller ones become speed fighters and the bigger ones are more akin to power fighters. Sakurai confirms that Miis will retain their different sizes as Mii Fighters. He also confirms that Miis' stats are different based on their size, with smaller Miis being faster and bigger Miis being stronger.
June 27, 2014 By the way!
On June 28 (Saturday), and June 29 (Sunday), at World Hobby Fair '14, "Smash Bros." is Japan's first exhibition.
For details, here ↓
http://www.nintendo.co.jp/event/whf2014summer/index.html
Posted only on the Japanese Director's Room community. This post confirmed that the new games would be shown off at the World Hobby Fair show on Japan over the weekend.
June 30, 2014 Pic of the day. Here's a Poppant, an enemy that appeared in the previous game in this series. Poppants will appear in Smash Run, scampering around as they drop a variety of items. Sakurai highlights the Poppant and Iridescent Glint Beetle enemies from Smash Run and gives details on them.
There are other bonus characters that appear in this game, too. Here's an Iridescent Glint Beetle from the Pikmin series. Keep hitting it!! Keep hitting it for gold!!

July 2014Edit

Date Image Comment Notes Link
July 01, 2014 Pic of the day. The pink sweatshirt looks really cool on Little Mac, so you can use that outfit in this game… How can a pink sweatshirt look so cool? Sakurai confirms that more costumes have yet to be revealed.
Looks like some of you noticed that this version of Little Mac wasn't shown at E3. There are many things, like Link's Skyward Sword tunic design I posted earlier, that haven't been revealed yet.
July 02, 2014 Pic of the day. The Mii Gunner in his suit. Looking sharp! The arm cannon's design will change depending on the outfit, but the attacks and projectiles will be the same. Sakurai confirms more costumes for the Mii Gunner and Rosalina. He also states that the Mii Gunner's blaster will change depending on the outfit.
July 03, 2014 Pic of the day. Mega Man.EXE and Mega Man Volnutt!! They only appear for a split second, but the modeling is so detailed. And if that's the case…!
...How can we not use it for trophy creation?! Today's update is a rare mix of Wii U and 3DS images in the same post.
July 04, 2014 Pic of the day. Pac-Maze is a stage exclusive to the 3DS version, created in the Pac-Man motif. If you eat 100 Pac-Dots, Power Pellets will appear in your color. Sakurai gives details on the Pac-Maze stage in Super Smash Bros. for Nintendo 3DS and talks about some of the stage's features only possible on the Nintendo 3DS.
If you eat a Power Pellet, the monsters will become vulnerable and you can defeat them just by touching them. An important point is that the monsters will become vulnerable only on your screen, which means that they can still damage your opponents!! This is one of the unique game features only possible in the 3DS version.
July 07, 2014 Pic of the day. The Mii Gunner's side smash attack may have the farthest reach of all the side smashes…as should be expected from a firearms expert!! Looks like the attack missed this time, though. Sakurai gives details on the Mii Gunner's side smash and reveals that it has the longest range out of all of the side smashes in the game.
July 08, 2014 Pic of the day. I talked about an attack with a far reach in yesterday's post, but it didn't compare to Palutena's up smash attack! No joke, it reaches really far. It reached so far in this shot that even the rocketbarrels got blown up. Sakurai comments on the length of Palutena's up smash, as well as one of her specials. This also marks as Sakurai's 300th Miiverse post, on the English servers.
That said, if we're talking just about range, even that can't beat Palutena's power, Heavenly Light. It has quite a damage field. However, this is a no-flinch attack, which means the opponents won't react to the damage!
July 09, 2014 Pic of the day. Just like in the original game, the Dark Emperor can cause status changes based on a fighter's color. Red types generally get powered up. On a different subject, the Mii Fighter is wearing a Mii Force Helmet. Sakurai gives details on the Dark Emperor hazard of the Find Mii stage.
July 10, 2014 Pic of the day. The character farther in the back isn't from the Imperial forces, and the character in the front is not the infamous drum-playing puppet in Osaka. No, Mario is actually wearing an outfit from Family Computer Golf: U.S. Course! NES Open Tournament Golf might be a more familiar title. Sakurai reveals an outfit for Mario based on NES Open Tournament Golf, in addition to a new color scheme for Samus based on the Light Suit from Metroid Prime 2: Echoes. He also compares the similarities between the Light Suit and the Stormtroopers of the Star Wars franchise, as well as Mario's outfit and Kuidaore Taro, a drum-playing puppet in Osaka, Japan.
July 11, 2014 Pic of the day. Pac-Man's up taunt is known as Namco Roulette! Namco characters from the 1980s will randomly appear. Sakurai explains Pac-Man's Namco Roulette taunt and shows some of the different characters and items that can appear.
See? There's a variety of characters. Huh? One of them looks pretty recent.
July 11, 2014 Oh, by the way! I'd like to reveal a new challenger. Instead of doing the unveiling on something like a Nintendo Direct, we're going to live-stream the reveal on the official website on Monday, July 14, at 7:00 AM US Pacific Time (4:00 PM European Central Time). Looks like we're nearing the bottom of the stash of new challenger videos that we've made... Like always, we put a lot of effort into it, so I hope you'll enjoy watching it live. Sakurai announces that there will be a challenger reveal coming up on the official website.
July 14, 2014 Pic of the day. In order to make Rayman's trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it's wonderful that the creators contributed their own efforts!! Confirms a trophy of a third-party character not represented by any universe with a playable character.
July 14, 2014 Just another reminder: Today at 7AM US Pacific Time and 4PM European Central Time, a video revealing a new fighter will be live-streamed on the official website. Go to the site from the link below.
www.smashbros.com
July 14, 2014 Pic of the day. Robin, the avatar in Fire Emblem Awakening, joins the battle!! As a master of tomes and the Levin sword, Robin's not like any other swordfighter. You can also select Robin's gender when you play. Posted after the reveal trailer of Lucina, Robin, and Captain Falcon.
And welcome back, Captain Falcon!! When are you ever getting a new game of your own?
July 14, 2014 In case you missed it, here's the link to the character reveal video. Posted with Robin and Lucina's reveal trailer embedded in the post.
July 14, 2014 And here's an illustration celebrating the newcomers! This was drawn by Yusuke Kozaki, the illustrator for Fire Emblem Awakening. The character reveal movie was created by anima, which also worked on the movie sequences for the original game. We've really jumped into the world of "Awakening."
July 15, 2014 Pic of the day. Along with Robin, Lucina joins the battle!! Her physical ablilites are identical to Marth's--it must be in her D.N.A. However, where Marth's power is concentrated in the tip of the sword, Lucina's attack strength is balanced throughout the weapon, which might make her easier to control. She's also a little bit shorter than Marth. Confirms Lucina's moveset clone status in relation to Marth (and why she is a standalone character), and explains some of the minor differences between their gameplay.
With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations. However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually.
By the way…there's probably no chance you'll be able to see this in the game, but Lucina has the mark of Naga in her left eye.
July 16, 2014 Pic of the day. The Levin Sword and tomes are Robin's life lines. The Levin Sword can be activated by using smash attacks--you can even activate these moves in midair! However, just like in the original game, the Levin sword can be used only a limited number of times before it breaks, at which point it takes some time to regenerate. When the Levin sword is unavailable, Robin fights using the bronze sword. Explains how Robin's swords and tomes function in battle, as well as how they are switched.
The way Robin launches Arcfire is kind of crazy—he or she calls down a bolt of flame from above, then launches a pillar of fire! By the way, Robin’s tome changes with each special attack.
July 17, 2014 Pic of the day. We have Nintendogs plus cats! How could we forget them!! Just FYI, there are about five dog breeds in this game. This was me, reporting from the 3DS-exclusive stage, Living Room.
July 18, 2014 Pic of the day. Here's a Screen K.O. shot. There are also patterns where players will disappear into the sky for Star K.O.s, but as a match's time limit approaches, those K.O.s will not occur anymore. Confirms that Star KOs no longer occur when the timer is near its limit, making high blast line K.O.s more reliable at the end of timed matches. Also implies that Star KOs no longer occur at random, but instead at a set pattern.
July 21, 2014 Pic of the day. Robin's Nosferatu is the first ability in the Smash Bros. series that recovers your damage as it gives damage to others. The attack becomes even stronger if you strike from behind! Robin doesn't actually use this ability in the original game, but we added that element to make the character unique. Who knows--the ideas we use in this game may contribute to the original series. Confirms that Nosferatu is more effective when used from behind.
July 22, 2014 Pic of the day. Here's the Great Fox from Star Fox: Assault. I wonder what missions it will conduct. It'll probably have fighters running around on top of it without the pilot's consent. Sakurai shows the Great Fox in a new stage in Super Smash Bros. for Wii U.
July 23, 2014 Pic of the day. In general, there are completely different stages in the 3DS and Wii U version, but we made Wily Castle and the special boxing ring available for both versions! We didn't forget the Yellow Devil either. There may be some small differences in the stages, such as the 3DS stage appearing to be during daylight hours. Sakurai reveals that Wily Castle will appear in Super Smash Bros. for Nintendo 3DS. He also confirms that the Yellow Devil will appear in both versions.
July 24, 2014 Pic of the day. This is the Tomodachi Life stage that's exclusive to the 3DS version! The front walls of the apartments disappear so you can see the area within when a fighter overlaps with the room. The rooms are randomly placed and selected from among several types. Planting an X Bomb behind a wall might be an effective tactic. Sakurai gives details on the Tomodachi Life stage and confirms that Miis from the player's Mii Maker can appear.
You might run into a Mii living in the room! The Mii characters are taken from the data in your 3DS system, so you could find your friends living in the apartments.
July 25, 2014 Pic of the day. For the first time ever, I present to you…the main menu for the 3DS version!! The icons are even animated. The design concept may look similar if you've played other games I've worked on. But we had a hard time making this one because… Sakurai shows the main menu for Super Smash Bros. for 3DS.
The bottom screen displays pictures matching each mode! This was quite a task for the UI (User Interface) designers, but they made it happen. Kudos to them! You can tap the screen to look up additional info like how to play--complete with diagrams.
July 28, 2014 Pic of the day. I, Takamaru, have waited many years to appear in Super Smash Bros.! Link, Samus, Pit, and I debuted in the same year! Multidirectional Pinwheel Knife Rook Attack!! (FYI, I'm an Assist Trophy.) Confirms Takamaru as an assist trophy.
July 29, 2014 Pic of the day. For the first time ever in the Super Smash Bros. series, here's a Paper Mario stage! It's made of paper, so strong winds will blow it away. Confirms Paper Mario as a stage in the 3DS version, although without its name.
Since the stage is paper, it transforms when it folds over and opens up again. This ship is the S.S. Flavion from Paper Mario: The Thousand-Year Door.
July 30, 2014 Pic of the day. If you get caught in the Boss Galaga item's tractor beam, it will carry you away to the top of the screen. You can shoot it down, but it won't join you in battle for double the firepower. Confirms a previously seen item called the Boss Galaga.
July 31, 2014 Pic of the day. Reshiram appears on one of the stages in the 3DS version! Zekrom and Milotic will appear, too. It's close enough to the launch date, so I don't have to describe this stage to you, right? The design of this stage is based off of the surroundings of someone's castle. Confirms Unova Pokémon League as a new stage, as well as three Pokémon that appear on the stage as hazards.

August 2014Edit

Date Image Comment Notes Link
August 01, 2014 What's up with this bomb? This looks like the stadium for the Home-run Contest, but there's no bat. Once you touch the bomb, it begins to count down. Give it enough damage and launch it at the right time…then once the bomb's countdown hits zero…!! Sakurai explains a new solo mode seen briefly during the E3 2014 trailer.
...It goes BOOOOOM! Not only will the blast destroy targets, but it'll also cause a chain reaction by using shattered walls and bomb blocks--all of which contributes to you getting a high score!! This is a new activity that combines the concepts of Target Smash and the Home-run Contest--it's called Target Blast! Your final score is the total you rack up over two rounds. Of course, your Target Blast scores contribute to your Global Smash Power, too.
August 04, 2014 Pic of the day. In this Smash Bros. installment, this little guy is also making an appearance! I…don't know his name, but he's the Prince of the Sablé Kingdom. He's from the Game Boy game Kaeru no Tame ni Kane wa Naru (translated as The Frog For Whom the Bell Tolls), which was only released in Japan. Sakurai reveals a new Assist Trophy.
Here's the trophy of the Sablé Prince. He transforms into a snake or a frog, and unloads multiple attacks on any opponent he catches. Keep attacking your foes when they're trapped in his dust cloud.
August 05, 2014 Pic of the day. Look at these three radiant pieces... Yup, you guessed it! It's another combinable item like the Dragoon-the Daybreak. Sakurai reveals Daybreak from Kid Icarus: Uprising as a new item.
This is what it looks like when all three parts are combined together. How powerful will its beam blast be? FYI, you can fire shooting items while moving backward and forward. Change direction by flicking the Control Stick or Circle Pad toward the back of the fighter.
August 06, 2014 Pic of the day. Victini and Xerneas are both support Pokémon. Victini's Victory Star boosts the attack of whoever throws the Poké Ball, and also prevents flinching. Xerneas's Geomancy increases the launch power of all fighters, but exceptionally raises it for whoever had the Poké Ball. Sakurai explains the functions of Victini and Xerneas.
August 07, 2014 Pic of the day. Here's the trophy gallery for the 3DS version. You can rotate the trophies by drawing circles on the bottom screen. Super Smash Bros. Brawl had tons of trophies, but rumor has it that the 3DS version alone may have more than Brawl. Looks like the Dr. Wily that we made from scratch for the 3DS version is on his knees in disbelief. Sakurai shows what the trophy gallery looks like in Super Smash Bros. for 3DS, and explains a new feature: the trophy shop.
Here's something new--the trophy shop. If you're having a hard time getting certain trophies, why not just buy them? They sometimes go on sale, too.
August 08, 2014 Pic of the day. "♪Ba-ding!♪" Reveals a new stage featuring the Game Boy system. The stage would later be confirmed as a stage based on Kirby's Dream Land.
If you turn on the 3D effect, it really looks like there's a Game Boy inside the screen.
August 11, 2014 Pic of the day. "Hello! I'm Samus, the intergalactic bounty hunter!" "And I am Meta Knight, joining the battle!!" Reveals two new pieces of clothing for the Mii Fighter that depict Samus's and Meta Knight's headwear.
August 12, 2014 Pic of the day. If you manage to raise this Special Flag for long enough, an additional KO count will be added to your score in a time match, or you'll get an extra stock for a stock match. When this appears on the stage, the fight for the flag becomes a fierce battle of tactics, which makes things pretty interesting. Explains the function of the Special Flag.
August 13, 2014 Pic of the day. "Looks like there was an impostor in the earlier posts, so I introduced him to my sword!" ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!! We didn't forget the Battleship Halberd either!! Sakurai reveals Meta Knight.
Meta Knight's up special move, Shuttle Loop, changed quite a bit in this game. The glide is gone, and the attack slashes opponents twice while spinning in a large loop. This has turned into a highly technical and effective move.
August 14, 2014 Pic of the day. Here's Beat! And Plant Barrier!! These are some of Mega Man's custom special moves. You might also be able to use some signature boss-like moves from the Mega Man series, too. Reveals two new custom special moves for Mega Man.
August 15, 2014 Pic of the day. Here's the place you equip powers for Smash Run. Pack a good mix of them like a lunch box, and off you go! You can change how your powers are set up by touching their icons and dragging them. Explains how powers are set up for Smash Run.
If you hit the X Button, it will randomly fill up the remaining weight allowance with powers. You can keep changing the line-up as many times as you please. The level of a power is proportional to its strength, number of uses, and weight. Organizing them might be easier if you label your favorite powers with a ★.
August 18, 2014 Pic of the day. Nightmare Wizard appears as an Assist Trophy! He will engulf the stage in darkness, and fighters will need to brawl blindly for a while. Look out for the effect before it goes dark, and play it to your advantage. Blinding and reversal effects even make the computer players mess up. Reveals a new Assist Trophy, and that screen-altering effects will also affect CPU character performance.
August 19, 2014 Pic of the day. Looking at the number of days we have left for development, it would be an impossible task to create this… That's what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here's Samus in shorts! Reveals a new costume for Zero Suit Samus based on her outfit from the ending of Metroid: Zero Mission. Additionally, confirms Brinstar to be returning in Super Smash Bros. for Nintendo 3DS, as well as that all alternate costumes appear in both versions.
Here's a look at the 3DS version. You can use the same outfit variations in both the 3DS and Wii U versions.
August 20, 2014 Pic of the day. The treasure chests that appear in Smash Run are very important. Not only do they give you stat boosts, but they also give you custom parts (the bag on the right) and Smash Run powers (the bag on the left). You should pick these up and use them in the next battle!! Confirms that Mimicuties disguise themselves as regular Treasure Chests.
…However, watch out for Mimicuties disguised as treasure chests. Run away! RUN AWAY!!
August 21, 2014 Pic of the day. "No, I'll just beat you within an inch of your life!" Demon Lord Ghirahim makes an appearance in Smash Bros!! He's an Assist Trophy, so he could conceivably back up Link, too. Confirms Ghirahim as an Assist Trophy.
August 22, 2014 Pic of the day. The 3DS version has an excellent Sounds collection! The design looks nice for a sound test screen, doesn't it? The font color for the "Remix" text on remixed songs comes in pink or white. The pink ones are songs arranged for this version of Super Smash Bros., while the white ones are remixes made in earlier Smash Bros. games. This means there are reoccuring songs from past releases. Reveals the sound test for the 3DS version and its functionality. The official website was also updated with the first selection of music samples.
Choose your songs and play with features on the bottom screen. You can listen to character voices, too. One of the new highlights for this feature is the "Play in Sleep Mode" option in the upper right. If you turn this on, you can listen to the tracks with your headphones even when your Nintendo 3DS is closed. The L and R Buttons will let you skip tracks. This means you can use it as a portable music player. Enjoy listening to the tracks you love by putting all songs in loop, shuffle, or selecting your favorite tracks!!
In Smash Run, the background music plays randomly from the songs you select from the track list. This means you can customize your own song lineup!! Usually each stage has two tracks-which makes for a lot of songs on its own-but as a bonus, we've added more songs for you to enjoy in Smash Run and in the Sounds area.
By the way, here's another music announcement!! You can now listen to some of the tracks on the official website. We're planning to add more tracks a little at a time, so stay tuned.
www.smashbros.com
August 25, 2014 Pic of the day. In Classic mode, you challenge multiple stages en route to a climactic final battle. The more gold you put onto the Fiend's Scale, the harder the battles will be. In return, your rewards will get better and more abundant. The best way to earn gold fast is to win Classic battles on higher intensity. Reveals this iteration's Classic Mode, and Sakurai hints at an additional feature during the fight with Master Hand that will occur based on the difficulty setting.
In Classic mode, you can choose your next challenge on the route map. Looks like Master Hand is waiting at the end, but perhaps something might change if you raise the intensity…
August 26, 2014 Pic of the day. Spectator Mode is available even on the compact 3DS version!! In this mode, you can watch players all around the world fight and make bets with in-game gold. Wager wisely by checking out the player names, rules, win rates, odds, fighters, and stage!! Reveals the appearance of the Spectator Mode for the 3DS version of Smash, along with the appearance of the currency used for betting. Also reveals that Final Destination forms of stages are called "Ω forms".
Being able to cheer someone on is what really makes spectating matches fun. This time, 1st and 2nd place will get prizes in four-player matches, and spectators can bet the gold they win on Bonus Chances.
August 27, 2014 Pic of the day. A panel in the Challenges area will unlock everytime you clear a challenge. When you unlock a panel, you'll see hints for unlocking panels directly adjacent to it on all sides. And this time, each panel will unlock pictures related to the challenge. This is tougher than it looks, you know? The challenges in the 3DS version are a little on the easy side, but the Wii U version challenges might be a bit trickier. Confirms the Challenges Mode to be returning in Super Smash Bros. for Nintendo 3DS and Wii U versions.
August 28, 2014 Pic of the day. Customize your characters in the Custom section. It sounded better to customize "characters" instead of "fighters," so that's what we went with. There are various ways to customize, but make sure you remember to set up the powers you're bringing with you before playing a round of Smash Run.
August 29, 2014 Pic of the day. The mysterious fighting teams that appear in the Smash Bros. series come in many shapes and sizes, but this time even we don't know what all of them will look like! It's said that they copy faces from Mii characters saved on your system and attack in a large throng…!! But wait, they all have big smiles on their faces. Looks like they're having a good time, so show no mercy and launch them all away!! Formally confirms Mii Fighters as the Multi-Man mode enemies. Served as pic of the day until the Nintendo Direct later that day.
August 29, 2014 Pic of the day. From Xenoblade Chronicles, Shulk joins the battle!! He's not the type of character that would usually appear in the Smash Bros. series, but we worked really hard to make it happen. We're very happy with how he turned out. This stage is Gaur Plain. Confirms Shulk as a newcomer, after footage of his playability had been leaked. Also reveals his variable Monado Arts, and the Gaur Plain stage.
Shulk's sword, the Monado, slashes enemies with a beam when activated, so it can strike from long range. What really makes this weapon unique is that when the Monado Arts are activated, it can change Shulk's features and abilities! Emerge victorious in battle by changing your abilities strategically!!
[List of Monado Arts]
翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾 (Shield): higher defense, slower movement.
斬 (Buster): stronger attacks, weaker launch ability.
撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

September 2014Edit

Date Image Comment Notes Link
September 1, 2014 Pic of the day. The legendary hero Riki appears as an Assist Trophy and in Shulk's Final Smash!! As an Assist Trophy, he uses many arts like Happy Happy, Freezinate, and Yoink! He sounds a bit like Tingle…but don't worry, Tingle will make an appearance too.

By the way, a cursor will appear above Assist Trophies and Pokémon to indicate which fighter is its ally. Now you can tell right off the bat who it belongs to!!

Confirms Riki as an assist trophy. Also explains a new feature for Assist Trophies in general.
September 2, 2014 Pic of the day. This time, you can challenge every fighter in All-Star Mode from the moment you turn on the game!! This is a survival battle with limited recovery items and no option to continue. However, this mode will be incomplete until you've unlocked every fighter... Until then, you can only play against characters that are already available. This is a picture of the bottom-screen menu, with a padlock indicating that the mode is still incomplete. Reveals that All-Star Mode is available from the start and gains more characters as they are unlocked. Also shows that characters are faced based on chronological order of their individual debut, rather than faced in order of series debut as they were in Brawl.
In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!!
September 3, 2014 Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit. Confirms all characters will have eight colors available to them, and reveals the remaining ones for Samus and Villager.
…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors.
You can choose between four male and four female Villagers to play with. The designs for their faces and clothes are different. And here are the four Villagers we haven't shown you yet.
September 4, 2014 Pic of the day. Here's one of the final battles in Smash Run, called "Run!" As you'd expect, it involves you dashing toward the finish line. In general, the fighters who are fast by default, equipped with speed-boosting equipment, and powered-up with speed boosts over the course of that Smash Run will have the advantage. However, speed isn't the only factor that will determine who will be victorious... Confirms the name of the previously seen "Danger Zones".
Those red things in the picture are called danger zones, and if you touch one, you'll get penalized by respawning farther back in the stage!! The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it'll be a heated battle 'till the end!!
Here's another final battle called "Climb!" Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones!! It gets pretty challenging if you've boosted your speed too much, as well. Everyone really gets into this when playing multiplayer.
September 5, 2014 Pic of the day. So what is this Games & More option in the menu? I assume that some people may use this mode the most. Shows details about the "Games and More" section. Also confirms the return of Training Mode and the Vault.
This is what you see after you click on Games & More. There are many modes to choose from. There's the Options button, too.
Futhermore, this is what the screen looks like after you click on Solo. In the Stadium, you can find the Home-Run Contest, various Multi-Man Smash challenges, and Target Blast!
September 8, 2014 Pic of the day. This is what the view looks like within the Vault. YourTrophies[sic] collection will start off with one randomly selected trophy. In your Album, you can view pictures you've taken of fighters posing. Photos taken with the 3D Depth Slider on will take photos in stereoscopic 3D, and photos will be in 2D when they're taken with that feature turned off. Confirms the return of the album, as well as giving additional details on the trophies and screenshots.
September 9, 2014 Pic of the day. In Classic mode, a roller spins before every stage to determine your reward. Rewards in red are for customization, green ones are trophies, and yellow means precious gold. Of course, if you raise the intensity, the abundance of these rewards will increase quite a bit, too. You can be rewarded in every stage, so in that way this mode might be a little more generous compared to previous games in the series. Confirms how rewards for Classic Mode will work. Also shows off a few trophies. Also reveals that Mii Fighters can be fought in Classic Mode similar to the Fighting Polygon Team in Smash 64.
And here's the results screen. It shows what you gained in each stage, but you won't be rewarded until you clear it all. If you mess up in the middle, you can lose some of them too. The fighter icons are special attacks, and icons like the shield are equipment. The icons that say Mii on them are hats and clothes for Mii characters. Icons that show characters on a stand are trophies, of course, and the coins are gold you earned.
September 10, 2014 Pic of the day. Users in Japan, you can now download the demo for Super Smash Bros. for Nintendo 3DS! You can pick among 5 fighters with which to play. The stage is Battlefield, and the rules are fixed. There will be a few items and assist trophies available too. You can battle via local wireless, so have fun battling with your friends. For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS. Screen shot is from Japanese version.
The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do.
September 11, 2014 Pic of the day. The hero from Pikmin 3, Alph joins the battle!! He has pretty much the same set skills as Olimar since he's basically just his variation. He can't use Rock Pikmin either. Confirms Alph as an alternate costume for Olimar.
They are different characters, so they each get their own title treatment on the character-selection screen. See? It says Alph.
September 12, 2014 Pic of the day. This is the World Status you can see in Spectator mode. The game isn't released yet so the map looks pretty plain now, but I wonder what it'll look like once it's out? Also, this is where you can see all sorts of stats being tallied up. In Group play and Spectator mode, you can see characters you haven't unlocked yet, so watch out if you don't want to be spoiled.
Even if you don't want to be spoiled, it might be wise to select the Online option at least once before you start the game. Your Global Smash Power won't appear until the first time you connect to the internet. Not only that, but there could potentially be a patch available that can resolve potential issues, like the one being released now for the Japanese version of the game. For the package version, updates can be pre-downloaded to your system even before you purchase the game, so make sure you look out for them.
September 15, 2014 Pic of the day. Now that the game is out in Japan, the Conquest mode will be available in online multiplayer in the Japanese version. This is what the title screen will look like for the overseas version. In this mode, the game aggregates global wins among specific teams during a limited time and determines the victor. If you choose a participating fighter from the With Anyone option, you'll automatically participate in Conquest. We'll be running Conquest in beta for a while.
Also, Conquest data where players seem to be losing on purpose will be removed from the calculations. And lastly, there's no point in working on this mode too much on your own, so don't overdo it…
September 16, 2014 Pic of the day. These two are a haunting pair. You can only attack Gastly using items, but the Ghost has a perfect guard and reflects your attacks. When you see a Ghost, make sure you use your grab. If you're playing with Diddy Kong, his Monkey Flip should work, too.
September 16, 2014 Announcement: Originally, the pic of the day was only supposed to continue for about two months, but I've ended up posting pictures until even today. The 3DS version has already been released in Japan, so I would like to talk about how future posts will be handled.

First, I will not talk about hidden features until the game is released overseas. On the other hand, I definitely will talk about them after the game is released abroad.

In addition, I am planning to continue making posts at least until the Wii U version is released. I haven't decided if I'll go by the Japanese version release or the release of versions abroad, but the point is that I'll continue posting for a little bit longer.

Pic of the day won't focus on introducing new information anymore in the near future, but I hope to entertain you with interesting and funny photos like I originally intended to. Thanks.
September 17, 2014 Pic of the day. Here's a glimpse of StreetSmash. Make sure to set this up once you get the game. The more fighters you play against at once, the more loot you can earn.
September 18, 2014 Pic of the day. We've improved the Fighter Records window to make it easier to browse through. I'm assuming you'll be building up your records fast once you start playing the game.
September 19, 2014 Pic of the day. Well, I'd better post some pictures from the Wii U version once in a while, right? We've brought back the Castle Siege stage from Fire Emblem! Confirms Castle Siege as a returning stage.
Most of the games in the Fire Emblem series have a different unique setting and have fields without much height, so it was hard to narrow down what venues to focus on. Castle Siege and Colosseum are two stages that aren't exclusive to specific games in the franchise.
September 22, 2014 Pic of the day. Here are the results for Conquest mode for players in Japan that are playing the Japanese 3DS version. Their next challenge is to battle each other with fighters they've trained up and fighters made of metal!!
September 23, 2014 Pic of the day. Master Hand's glove rips open, and a mysterious substance we're calling the swarm, er, swarms out. The amount of this substance determines the shape of your final opponent, and you will have to launch it away in small clusters at a time. The higher your intensity, the denser the substance will be. Gives details on the hardest boss in Classic Mode.
September 24, 2014 Pic of the day. PAC-MAN makes an appearance on the PictoChat 2 stage. We've included this as an element from Pac-Pix, which was released in 2005. It was quite revolutionary. This is the first pic of the day to discuss the PictoChat 2 stage.
There are a lot of new elements in the PictoChat 2 stage. In this screenshot, it looks like there is depth to the stage…or like there isn't. The illusory nature of the drawing is meant to challenge your perspective.
September 25, 2014 Pic of the day. We've prepared many hats for Mii Fighters...but a lot of them are humorously designed, so it might be hard to coordinate them with flair. You could, of course, choose to not wear the hats at all... It makes me wonder--how is everyone planning to dress up their Mii Fighters? Well, one thing is for sure: the ninja headband worn by the Mii in front should look good with anything.
September 26, 2014 Pic of the day. Here's a stage exclusive to the Wii U version: Gamer. Don't let Mom find you while you're duking it out!! Confirms Gamer as a new stage.
If Mom does spot you, she'll scold you and blow you away!! ...I've never seen a fighting action game as chaotic as this one.
September 29, 2014 Pic of the day. For the 3DS version, you can select alternate tracks for stages by holding down the R Button while you select the stage--the brown drop shadow that frames the stage image when you hold down the R Button indicates the alternate track is active. For the Living Room stage, the alternate track is the vocal version of the default track. Songs with vocals aren't the best match for battles, but the song was too good to leave out, so this is how we chose to include it.
Also, For the Boxing Ring, if you select the stage while holding down the L Button, you can play on the Smash Bros. version of the stage. If you hold down the Y Button, you can choose to play on the Punch Out! version. These variations are usually selected at random, but this method lets you select them manually.
September 30, 2014 Pic of the day. In the 3DS version, your fighter gets outlined by your team color. So, how does this work in the Wii U version? Check out this screenshot. In this picture, the outlines may seem faint, but the color intensity is consistent. This means that the farther away and smaller your fighter appears on the screen, the clearer the colors will look. Confirms that in both versions, characters will no longer be forced into their red, blue, or green palette swaps for team battles thanks to outlining.