Hitbox visualization showing Link's up smash.
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OverviewEdit

Update HistoryEdit

  9.0.0

  •   Up smash's first two hits have different angles (105° → 107°) and lower set knockback (39 → 28) on their ground-only hitboxes, and all hitboxes have gained a hitstun modifier of 3. This allows the move to connect more reliably, especially against opponents on platforms above Link.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Clean hit 1
0 0 0 4.0% 0   Standard 0 100 55   3.5 colonells 0.0 0.0 0.0 1.0× 0.5× 0%               Slash   All All             +3 frames
1 0 0 4.0% 0   Standard 0 100 38   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
2 0 0 4.0% 0   Standard 0 100 28   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
3 0 0 4.0% 0   Standard 0 100 28   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All             +3 frames
4 0 0 4.0% 0   Standard 0 100 28   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All             +3 frames
Late hit 1
0 0 0 4.0% 0   Standard 0 100 55   3.5 colonells 0.0 0.0 0.0 1.0× 0.5× 0%               Slash   All All             +3 frames
1 0 0 4.0% 0   Standard 0 100 38   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
2 0 0 4.0% 0   Standard 0 100 28   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
3 0 0 4.0% 0   Standard 0 100 45   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All            
4 0 0 4.0% 0   Standard 0 100 28   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All             +3 frames
Clean hit 2
0 0 0 3.0% 0   Standard 0 100 55   3.5 colonells 0.0 0.0 0.0 1.0× 0.5× 0%               Slash   All All             +3 frames
1 0 0 3.0% 0   Standard 0 100 38   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
2 0 0 3.0% 0   Standard 0 100 28   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
3 0 0 3.0% 0   Standard 0 100 28   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All             +3 frames
4 0 0 3.0% 0   Standard 0 100 28   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All             +3 frames
Late hit 2
0 0 0 3.0% 0   Standard 0 100 55   3.5 colonells 0.0 0.0 0.0 1.0× 0.5× 0%               Slash   All All             +3 frames
1 0 0 3.0% 0   Standard 0 100 38   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
2 0 0 3.0% 0   Standard 0 100 28   4.8 sword2 2.5 0.0 -3.5 1.0× 0.5× 0%               Slash   All All             +3 frames
3 0 0 3.0% 0   Standard 0 100 40   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All            
4 0 0 3.0% 0   Standard 0 100 28   3.0 sword2 8.5 0.0 -2.2 1.0× 0.5× 0%               Slash   All All             +3 frames
Hit 3
0 0 0 11.0% 0   Standard 60 101 0   4.3 sword2 7.0 0.0 -3.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Standard 60 101 0   4.3 sword2 1.0 0.0 -3.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 60 101 0   3.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 9.0% 0   Standard 60 101 0   5.2 top 0.0 11.0 -0.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 5-6
Hit 1 (clean, late) 10-13, 14-15
Hit 2 (clean, late) 25-28, 29-30
Hit 5 41-45
Interruptible 78
Animation length 94
                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible