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Link (SSBU)/Forward throw

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Link forward throw hurtbox and hitbox visualization
LinkFThrowSSBU.gif

OverviewEdit

Kick hitlag anomalyEdit

Against Mr. Game & Watch, the kick's hitbox will not connect until the same frame as the throw, and due to the throw dealing more knockback, its hitlag (which is none) overrides that of the kick, and thus only Link suffers hitlag. This has the effect of increasing the effective lag of the throw.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Forward 55 55 0   3.8 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Forward 55 55 0   3.8 kneer 3.5 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.5%   Forward 75 85 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-13
Hitbox 12-13
Throw Release 13
Interruptible 38
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible