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Link down throw hurtbox and hitbox visualization
LinkDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Standard 60 150 0   4.3 top 0.0 2.4 -8.4 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 60 125 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-24
Hitbox 22-23
Throw Release 24
Interruptible 49
Animation length 64
                                                                                                                               
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible