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Link (SSBU)/Down special

Hitbox visualization showing Link's down special, Remote Bomb.
Hitbox visualization showing Link's down special, Remote Bomb, when it explodes.
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OverviewEdit

Update HistoryEdit

  1.2.0

  •   Fixed the Invisible Bomb glitch.

  4.0.0

  •   Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Thrown
0 0 0 1.0% 0   Speed-based 10 100 0   2.0 top 0.0 0.0 0.0 0.6× 1.0× 0%               Kick   No floor All            
Explosion
0 0 0 7.0% 0   Standard 60 115 0   14.0 top 0.0 0.0 0.0 0.8× 1.0× 0%               Explosion   All All            

TimingEdit

The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.

Spawning the BombEdit

Bomb generated 17
Interruptible 40
Animation length 69
                                                                                                                                         

Detonating the BombEdit

Explosion 12-13
Interruptible 40
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible

ParametersEdit

ItemEdit

Hurtbox size 4
HP 50
Maximum time before exploding 1800 frames (30 seconds)
Flashing time before automatic explosion 45 frames
Explosion delay when detonated 12 frames
Throw speed multiplier 0.6264
Size multiplier 0.81
Gravity 0.07
Falling speed 2.3
Friction 0.01
Maximum horizontal speed 4
Horizontal speed multiplier when bouncing off 0.9 (floor/ceiling)
0.7 (wall)
0.2 (target)
Vertical speed multiplier when bouncing off 0.7 (floor)
0.6 (wall/ceiling)
0.2 (target)
Added vertical speed when bouncing off 1 (wall or target only)
Minimum speed to bounce off terrain 0.4
Speed thresholds after bouncing off 0.05 to 3 (horizontal)
0.1 to 2.3 (vertical)
Collision detection box half-lengths 2 (horizontal)
2 (vertical)
Pickup detection box lengths 4 (horizontal)
4 (vertical)
Effect when shielded Bounces off

Hit by attackEdit

Launch speed thresholds 1 to 3.2
Damage intake for launch speed 1% to 15%
Hitlag multiplier when struck 0.5