Hitbox visualization showing Link's down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 18.0% 0   Standard 30 80 0   4.0 top 1.5 1.0 0.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 18.0% 0   Standard 30 78 0   4.0 top 1.5 1.0 0.0 1.2× 1.0× 0%               Slash   All All            
Late hit
0 0 0 15.0% 0   Standard 30 80 0   4.2 top 1.0 1.5 to 4.0 0.0 1.2× 1.0× 0%               Slash   All All            
After bouncing off
0 0 0 11.0% 0   Standard 50 80 0   4.3 top 1.0 1.0 0.5 1.2× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Upon hitting a target without fast falling, Link bounces off them, with his vertical momentum being set to 1.33, and the hitbox reappears after 30 frames.

Initial autocancel 1-9
Clean hit 14-19
Late hit 20-64
Ending autocancel 65-
Interruptible 80
Animation length 99
                                                                                                                                                                                                     
                                                                                                                                                                                                     

Landing lagEdit

Interruptible 20
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • In addition to the 30-frame interval between hits when bouncing off, the move's hitbox is coded to only reappear up to twice, for a maximum of three hits. However, due to the combined intervals of these hits exceeding the hitbox's duration, this limit never comes into play.