Hitbox visualization showing Link's dash attack.
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OverviewEdit

Hops into the air and performs a jumping downward slash, otherwise known as the Jump Attack or Jump Slash. Deals 12% up close along the arm, 13% along the blade and 14% at the tip of the blade, dealing a considerable amount of knockback in addition.

While plagued with a slow startup, it benefits from a unique 'high profile' aspect, the brief hop allows Link to avoid low to the ground attacks such as Ness' PK Fire and catch them off guard. It can also be used to edgeguard high to mid recoveries from the ledge, and potentially 2-frame the opponent, yet the speed of the move leaves that possibility something to be desired. It serves as a strong tool for hard reading opponents and catching rolls, however due to it's aforementioned slow startup and high ending lag, it is a risky option even then, and should be seldom used in neutral other than in specific circumstances.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
0 0 0 14.0% 0   Forward 70 85 0   3.2 sword2 8.5 0.0 -2.0 1.2× 1.0× 0%               Slash   All All             1.4×
1 0 0 13.0% 0   Forward 85 85 0   3.5 sword2 3.0 0.0 -2.0 1.0× 1.0× 0%               Slash   All All             1.4×
2 0 0 12.0% 0   Forward 85 77 0   3.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             1.4×

TimingEdit

Hitboxes 20-23
Interruptible 57
Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible