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Link (SSBU)

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This article is about Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Link.
Link
in Super Smash Bros. Ultimate
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Ancient Bow and Arrow
LinkHeadSSBU.png
Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Link (リンク, Link) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018. Link is now voiced by Kengo Takanashi, who reprises his role from The Legend of Zelda: Breath of the Wild.

Changes from Super Smash Bros. 4

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Link now incorporates many elements from The Legend of Zelda: Breath of the Wild into his moveset, such as the Remote Bomb, the Ancient Bow & Ancient Arrow, and the Master Sword's Sword Beam.

Aesthetics

  • Change Link's design is now based off of his appearance in The Legend of Zelda: Breath of the Wild. He dons the Champion's Tunic as his default costume and has an alternate costume based on the Tunic of the Wild.
  • Change Link now takes on a new stance: his legs are further apart, with his sword and shield up at all times. His body also faces more towards the camera.
  • Change Link now holds the Master Sword with his right hand and shield with his left hand as opposed to previous Smash Bros. games, with many of his animations altered as a result. This references how he holds his sword and shield in Breath of the Wild. This is also similar to other Zelda titles with this feature such as Skyward Sword, Master Quest in Ocarina of Time 3D, the Wii version of Twilight Princess and its HD remake's Hero Mode, respectively.
  • Change The Master Sword now bears its design from Breath of the Wild, and is much longer.
  • Change Link has a new on-screen appearance: he now glides using the Paraglider onto the stage.
  • Change Link has a new taunt where he holds in the Master Sword in both hands, similar to one of Ike's taunts.
  • Change Link's Boxing Ring alias has been changed to "Champion of Hyrule", referencing his new design.

Attributes

  • Buff Universal frame 3 jumpsquat significantly improves Link's historically lacking ground-to-air maneuverability, down from frame 7.
  • Buff Link's jump height and dashing speed are noticeably higher and faster than they were previously, respectively.
  • Buff The Master Sword is longer and larger than it was in previous installments, increasing Link's reach for his sword-based attacks.

Ground Attacks

  • Change The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than in previous games.
  • Buff Neutral attack's first hit can now jab lock.
  • Buff Dash attack's sweetspot deals more damage.
  • Nerf Link's up tilt has a different animation, now swiping from behind him first and ending in front of him. This new up tilt appears to no longer be able to hit opponents from beneath Link, hindering its range. Additionally, the move's new animation makes Link more vulnerable to frontal attacks.
  • Buff When at 0% damage, the first swing of Link's forward smash will shoot out a spinning sword beam. This is in reference to numerous Zelda titles, including Breath of the Wild, in which Link's sword shoots out sword beams when he is at full health.
    • Change The sword beam will increase in damage, size and speed the longer the player charges Link's forward smash.

Aerial attacks

  • Change Forward aerial's first hit now has set knockback. This makes it possible for it to combo into the second hit regardless of percent. However, this is a net nerf as the damage is lowered (both on the first hit and altogether) and the first hit is no longer a kill move.
  • Change Back aerial has a slightly different animation.

Throws/other attacks

  • Change Link no longer uses the Clawshot for his grabs, instead having standard grabs where he reaches out with one hand. This significantly decreases their lag, but also their range.
  • Nerf Due to Link's Clawshot being retired, he no longer has a grab aerial or a tether recovery.
    • Buff As a result, Link can now Z-drop his remote bombs without triggering the grab aerial's lengthy animation.

Special moves

  • Change Arrows fired from Link's bow now travel much further when charged at minimum, but also travel slower than before.
  • Change The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground.
    • Buff Using the Bow while holding an arrow causes Link to fire two arrows in one shot for double damage.
  • Change Link now uses the Traveler's Bow from Breath of the Wild instead of the Hero's Bow.
  • Change Arrows now seem to stick out of the opponent for a second before disappearing.
  • Change Link's Boomerang is no longer the Gale Boomerang. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in Melee and Smash 64, Link's Boomerang now has a returning hitbox to interrupt opponents near it, and has increased range.
  • Change Spin Attack's visuals have been updated. Additionally, Link can now spin either inwards like in Smash 64, or outwards like in his other appearances.
  • Buff Link can now reuse his double jump if hit during his aerial Spin Attack.
  • Change Link's new down special is the Remote Bomb Rune, which now acts dramatically differently from their previous incarnation, and now resemble the rune from Breath of the Wild.
  • Change The Remote Bomb Rune no longer explodes upon contact to any enemy, attack or surface. Instead, it simply bounces off of them, while dealing minimal damage and stun to enemies if thrown or hit toward them.
  • Change Additionally, they are no longer detonated after a specific time, but have to be detonated with the same input as pulling them out. This allows for various item setups, but prevents Link from extending his recovery in the same way as previous games.
  • Change Link can only have one Remote Bomb Rune out on the battlefield, instead of two standard bombs. However, his bombs now have a larger blast radius and hitbox to compensate, and can be thrown further than before.
  • Buff The bomb now sends the opponent at a horizontal angle, allowing for potential combo setups from afar and increasing its edge-guarding potential.
    • Buff Additionally, the knockback has been increased dramatically, further increasing the kill potential and edge-guard potential of the item.
  • Change Link has a new Final Smash which involves him firing an Ancient Arrow. It is functionally similar to Light Arrow from the previous games, although it only deals a single powerful blow to the first opponent in the arrow's path, alongside any bystanders.

Alternate costumes

[1] I could only find these images on Reddit, but if someone else can claim ownership, then I would be glad to credit them.

Gallery

Character Showcase Video

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Trivia

  • This marks the first time in the series where Link does not wear his trademark green tunic as a default outfit, both in official art and in-game, as well as the first time Link no longer has his Goron and Zora tunics from Ocarina of Time as his respective red and blue alternate costumes, nor uses a tether. However, his traditional designs (the Tunic of the Wild and the Tunic of Twilight) still appear as alternate costumes, with his new red and blue costumes now being based on two armor sets from Breath of the Wild, while both of his dopplegangers still retain their tethers.
  • Despite Link's design now being based on Breath of the Wild, Kirby still gains his familiar green cap when copying him. However, this is in line with Link's alternate costume.