SSB4 Icon.png

Link (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Spin Attack.
Hitbox visualization showing Link's grounded Spin Attack.
Hitbox visualization showing Link's aerial Spin Attack.
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HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 14% 0   60 85 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.4x 0%               Slash  
1 0 14% 0   60 85 0 3.0 1001 2.6 0.5 0.8 1.0x 1.4x 0%               Slash  
2 0 11.2% 0   60 85 0 3.0 1001 6.5 0.0 2.5 1.0x 1.0x 0%               Slash  
Clean hit
0 0 12% 0   48 85 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 12% 0   48 85 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 9.6% 0   48 85 0 3.0 1001 7.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 9% 0   48 82 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 9% 0   48 82 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 7.2% 0   48 82 0 3.0 1001 7.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
Latest hit
0 0 7% 0   20 80 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 80 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 5.6% 0   20 80 0 3.0 1001 7.0 1.0 -2.0 1.0x 1.0x 0%               Slash  

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 70 4.0 1001 0.0 4.0 1.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   0 100 40 4.0 1001 0.0 -4.0 -1.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   0 100 90 5.0 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 2% 0   0 100 60 4.0 1001 0.0 3.0 2.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 50 4.5 1001 0.0 -3.0 -2.5 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 4
0 0 2% 0   0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 5
0 0 2% 0   0 100 50 4.0 1001 0.0 3.0 2.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 55 4.5 1001 0.0 -3.0 -2.5 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 6
0 0 2% 0   0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 7
0 0 2% 0   0 100 60 4.0 1001 0.0 3.0 1.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 50 4.5 1001 0.0 -3.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 8
0 0 2% 0   0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 9
0 0 4% 0   30 200 0 7.0 1001 3.5 0.0 0.0 1.0x 1.8x 0%               Slash  
1 0 4% 0   30 200 0 7.0 0 0.0 10.0 10.0 1.0x 1.8x 0%               Slash  

TimingEdit

GroundEdit

Charges between 4-5
Early hit 8-9
Clean hit 10-14
Late hit 15-24
Latest hit 25-40
Interruptible 78
Animation length 95
                                                                                                                                                                                             

AirEdit

Hits 1-8 8, 11, 16, 19, 22, 26, 31, 38
Hit 9 47-48
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible