Hitbox visualization showing Link's up smash's first hit.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 4% 0   0 100 55 4.0 20 0.0 0.0 0.0 0.5x 1.0x 0%               Slash  
1 0 4% 0   0 100 38 4.4 1001 -1.0 0.0 -1.0 0.5x 1.0x 0%               Slash  
2 0 4% 0   0 100 28 4.5 1001 5.5 0.0 -1.0 0.5x 1.0x 0%               Slash  
3 0 4% 0   0 100 65 4.5 1001 5.5 0.0 -1.0 0.5x 1.0x 0%               Slash  
Hit 1 (late)
2 0 4% 0   0 100 45 4.5 1001 5.5 0.0 -1.0 0.5x 1.0x 0%               Slash  
Hit 2 (clean)
0 0 3% 0   0 100 55 4.0 20 0.0 0.0 0.0 0.5x 1.0x 0%               Slash  
1 0 3% 0   0 100 28 4.4 1001 -1.0 0.0 -1.0 0.5x 1.0x 0%               Slash  
2 0 3% 0   0 100 28 4.5 1001 5.5 0.0 -1.0 0.5x 1.0x 0%               Slash  
3 0 3% 0   0 100 65 4.5 1001 5.5 0.0 -1.0 0.5x 1.0x 0%               Slash  
Hit 2 (late)
2 0 3% 0   0 100 40 4.0 1001 5.5 0.0 -1.0 0.5x 1.0x 0%               Slash  
Hit 3
0 0 11% 0   60 96 0 4.3 1001 5.5 0.0 -1.0 1.0x 1.0x 0%               Slash  
1 0 11% 0   60 96 0 4.3 1001 2.0 0.0 -1.0 1.0x 1.0x 0%               Slash  
2 0 10% 0   60 96 0 3.5 16 1.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 9% 0   60 96 0 5.2 0 0.0 11.0 -0.5 1.0x 1.0x 0%               Slash  

TimingEdit

Charges between 5-6
Hit 1 10-15
Hit 2 25-30
Hit 3 41-45
Interruptible 78
Animation length 81
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible