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Language

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Language is an option found in the Options menu on the PAL version of Super Smash Bros., all versions of Super Smash Bros. Melee and Super Smash Bros. Ultimate, and determined by system settings in the PAL version of Super Smash Bros. Brawl and all versions of Super Smash Bros. 4. As the name suggests, the player can adjust the language of their copy of the game.

The Language menu in the NTSC version of Super Smash Bros. Melee which shows options for English or Japanese.

In Super Smash Bros.

The language menu in the European version of SSB. In the image above, the language is currently set to German.

The original Super Smash Bros. is available in Japanese, English, French, German, and Simplified Chinese.

Language can only be adjusted in the European PAL version of SSB (uniquely, SSB has separate European and Australian PAL versions). The language can be set to English, French, or German through an extra section on the options menu. When the player hovers over a menu item with the language set to either French or German, a white box with its corresponding translation will display at the bottom of the screen. The announcer is dubbed in both languages; however, the German version does not have unique voice clips for "Captain Falcon", "Computer Player" or "Team Battle", using the English clips instead.

The Simplified Chinese version of the game is only available on the iQue Player, the Chinese export of the Nintendo 64. While the game is fully translated, almost all voice acting is reused from the English version of the game. Jigglypuff and most non-playable Pokémon, however, receive new voice clips.

In Super Smash Bros. Melee

Super Smash Bros. Melee is available in Japanese, English, French, Spanish, German, and Italian. Spanish and Italian are new to the series, while Simplified Chinese is no longer available, likely due to the game never being officially released in mainland China.

NTSC versions

In the NTSC versions of Melee, the player can switch between Japanese and American English for their languages. Changing the languages has little to no effect on actual gameplay; almost all changes in the game are cosmetic when languages are switched.

Interestingly, when the English language setting is active, the "Language" option is written in Japanese. The opposite occurs if Japanese is set as the language instead.

List of differences in the Japanese version versus the American English version

  • Bowser and Jigglypuff are given their Japanese names of "Koopa" and "Purin" in Japanese. All Pokémon, when released, will also say their original names depending on the version.
  • The Ice Climbers have a caption of "Ice Climber", in the singular; in addition, the announcer refers to them as "Ice Climber" as well.
  • Donkey Kong's caption in Japanese in spelled as "D.Kong"; in English, Donkey Kong's caption is "DK".
  • The Collection mode will change depending on the language; a list of differences can be seen in the Collection article.
  • Trophies will display what console the game was released for in Japanese; this indication doesn't appear in American English. Trophies are also referred to as "Figurines" in Japanese.
  • Characters may or may not speak depending on the language. In American English, neither Falco nor Mewtwo speak, but in Japanese, the two speak in full sentences in some cases.
  • The camera angle in the Home-Run Contest is more zoomed-in when the language is set to Japanese.
  • All distances in the game are recorded in feet in American English, due to America's use of the U.S. Imperial System. All distances are recorded in metres in Japanese, as Japan uses the metric system.
    • The latter is also the case with PAL versions.
  • The announcer says different phrases in some of the game modes, which are covered in the respective article.
  • Crowd chants are different in Japanese than they are in American English.
  • The Sound Test features two kanji characters in place of the discs when set to Japanese; these characters also spin when music is played.
  • There are various cosmetic changes to the menus. On the Character select screen, for instance, when set to Japanese, the "Ready to Fight!" banner says "Press Start/Pause", while in American English, it will simply say "Press Start".
  • The lottery, in Japanese, will say "Get!" and "New Figure". In English, these messages will be replaced by "Got it!" and "A new trophy!" In addition, the Lottery also has a green "A" above the lever when the game is set to Japanese.
  • Though the Japanese release has a different design for the Motion-Sensor Bomb and Topis, their design does not change if the language is set to Japanese on an American copy of the game.

PAL versions

The "Language" option in the PAL version of Melee.

In PAL versions of Melee, the player can choose between five different languages in the game, reflecting the multiple areas of the European Union. They are:

  • English
  • German
  • French
  • Spanish
  • Italian

The quality of the European localization is questionable; while most of the "simple" text is translated, a majority of the game's text, notably of game modes and menu options, remain in English. Furthermore, despite the presence of the British flag on the English option, the text is largely unchanged compared to the NTSC's English language setting, and does not take certain regional differences into account, such as the use of "color" over "colour". Additionally, the announcer voice clips are reused from English for all languages (other than Jigglypuff's foreign names, resulting in a disparity between voices).

Similar to the NTSC version, changing the language causes some minor changes in the game.

In Super Smash Bros. Brawl

Super Smash Bros. Brawl is available in Japanese, English, French, Spanish, German, Italian, and Korean. Korean is new to the series.

NTSC versions

Players no longer have the option to choose between Japanese and American English in Brawl.

PAL versions

In PAL versions of Brawl, the player can choose between five different languages, like in Melee. The choices remain the same, and like before, aspects of the game can change. However, the language cannot be changed in-game, as the language for Wii games is decided based on what language the console is set to.

Compared to Melee, all text is translated to the language of choice, and the announcer is fully dubbed into each language.

In Super Smash Bros. 4

Both versions of Super Smash Bros. 4 are available in Japanese, English, French, Spanish, German, Italian, Dutch, Portuguese, and Russian, with the last three being new to the series. While Super Smash Bros. for Nintendo 3DS is available in Korean, Super Smash Bros. for Wii U lacks the option, because the Wii U console was never officially released in South Korea. Additionally, the Korean version borrows the announcer's voice clips from the Japanese version of the game, rather than recording new Korean voice clips.

American version

The American version of both the Nintendo 3DS and Wii U versions support English, French, and Spanish. The language used by the game depends on the language set on the system itself, and cannot be changed in-game.

PAL region version

The PAL region version of both the Nintendo 3DS and Wii U versions support English, French, Spanish, German, Italian, Dutch, Portuguese, and Russian. The language used by the game depends on the language set on the system itself, and cannot be changed in-game.

While the five languages from Melee and Brawl continue to localize the announcer and a small number of character voices, the three new languages (Dutch, Portuguese and Russian) borrow their voice clips from the English language version.

In Super Smash Bros. Ultimate

The language menu in Ultimate

Ultimate supports 11 languages regardless of region: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Korean, Simplified Chinese, and Traditional Chinese. Simplified Chinese is available for the first time since the original Super Smash Bros., and Traditional Chinese is entirely new to the series. However, Portuguese, which was present in Smash 4, is no longer available. For the first time since Melee, language selection is available from an in-game menu rather than being automatically selected based on the system's region and language settings.

For characters who are only voiced in English and Japanese, Asian language localizations use the Japanese voices, whereas Western language localizations use the English voices. As in previous titles, a small number of characters are also voiced in French, Spanish, German and Italian. The English/Japanese announcer, Xander Mobus, provides unique voice clips for the Korean version, while a mixture of his voice clips from both the English and Japanese versions are reused for both Chinese languages. New announcers also provide voice clips for the Dutch and Russian languages.

English, French, and Spanish each have two different variants: an American variant (American English, Canadian French and Latin American Spanish) and a European variant (Commonwealth English, European French and Castilian Spanish). The difference is affected by the system's region and language. The American variants are used if the region is set to "The Americas", "Japan", or "Hong Kong/Taiwan/South Korea", or if the language is set to Japanese, Korean, or Chinese; the European variants are used if the region is set to "Europe" or "Australia/New Zealand", or if the language is set to German, Dutch, Italian, Russian, or Portuguese. In these cases, the system's language takes priority over its region. This effectively gives Ultimate a total of 14 language choices compared to the 11 selectable in the menu. Some regional differences are still present, such as the name "Duck Hunt Duo" for Duck Hunt in European languages, while other former differences such as Boxing Ring character titles have been standardized between English regional versions. The two Spanish and French versions, however, continue to exhibit significant text and character name differences.

Unlike previous games, changing language settings in Ultimate reboots the game. As such, changing the language can be used as an alternate method (besides closing and reopening the game) to unlock characters in Smash battles more quickly by bypassing the 10-minute cooldown timer between challengers, particularly when using controllers that lack a HOME button.

Trivia

  • The Japanese, Chinese, American and Australian versions of Super Smash Bros. 64 and the Japanese, Korean and American versions of Brawl are the only games that possess a singular language option.
  • In non-English Western language versions of Brawl and SSB4, most characters retain their voices from the English version, with English or Japanese dialogue where applicable. Exceptions include most Pokémon characters (apart from Pikachu, Pichu, Charizard, Mewtwo and a few Poké Ball Pokémon), the Wii Fit Trainers, and Sonic (in SSB4 onwards). This is due to the Pokémon anime and spinoff games, the Wii Fit series, and Sonic games (from Sonic Generations onwards) being dubbed into many languages, while the other represented series are either unvoiced or retain the English voices with translated text and subtitles. However, Zelda, Fox, Falco, Wario and Ike still speak English, even though each of them featured in at least one game dubbed into multiple languages, and Cloud speaks Japanese even though most of his home series appearances were dubbed into English (with some dubbed in additional languages).
    • As such, Star Fox Smash Taunts, Codec Conversations, Palutena's Guidance, and the few cutscenes in Adventure Modes with voiced dialogue are always voiced in either English or Japanese, with subtitles in the game's language.
    • Mewtwo and Hero actually speak in the Japanese version; however, this is replaced with generic grunts in the Western releases.
  • In SSB4 and Ultimate, R.O.B.'s default costume depends on the language the game is set to. The Famicom colors are the default costume if the language is set to Japanese, Korean, or Chinese; otherwise, the NES colors are used, referencing how his real-life counterpart had different colorings between regions to match the NES/Famicom's body color.
  • Bayonetta in the Japanese version has a unique trait: she uses her Japanese voice with her Love Is Blue costumes, while in her Witch With No Memories costumes, she speaks English, referencing how the original Bayonetta had English voice acting until the Wii U version's release.
  • Kirby in the English version of SSB4 and Ultimate also has a unique trait: while most of voice clips are spoken in Japanese accent, he will imitate the relevant English voice clips when he copies Palutena (Autoreticle) and Shulk (Monado Arts); he also chants Robin's Thunder in an English accent as well. Interestingly, all of the voice clips in question are also provided by Makiko Ōmoto.
  • In tournament play, many tournaments in non-English-speaking Western regions choose to set the game to English rather than the regional language, presumably due to English being the standard game language setting in national tournaments in the Americas, Europe and Oceania. Thus, playing in English allows players to better condition themselves for tournaments abroad - a sentiment reinforced by the controversy over Hero's Command Selection and potential language barrier issues.
    • The "Master Hand" Melee tournament series in Japan uses the game's English language option, as most of the Melee competitive scene is in the West.
  • Bowser, Bowser Jr., Rosalina & Luma, Piranha Plant, Sheik, King Dedede, Jigglypuff, Mewtwo, Squirtle, Ivysaur, Charizard, Greninja, Incineroar, Robin, Corrin, R.O.B., Isabelle, Duck Hunt and Mega Man are the only playable characters to have their proper names changed in another language.
    • Others with a name change just translate titles or descriptors (like Captain Falcon), and/or have it specified for gender (like Wii Fit Trainer). Palutena is a unique case in French localizations; her name only differs in the addition of an acute accent, but it is treated as an alternate name on her American amiibo packaging.
    • The SSB4 Pokémon amiibo for Jigglypuff, Charizard and Greninja do not have their French names displayed on their American packaging (even when reprinted for Ultimate), although they are present on their European packaging. However, the Ultimate Pokémon amiibo for Squirtle, Ivysaur and Incineroar have their French and Japanese names displayed on their American packaging.
  • While the Asian versions share the announcer's voice actor in all games (except the Korean version of Brawl) with the English version, in Brawl, SSB4 and Ultimate, he pronounce some character names differently, namely those for King Dedede, Lucina, Simon, Richter and King K. Rool, to better reflect the Japanese pronunciation; Lucina, for example, is pronounced as "RU-ki-na" in Asian versions rather than "Lu-SEE-na" in the English version. Interestingly, Marth, Young Link, Lucas and Byleth do not share this trait (even in Melee), despite their Japanese pronunciations being slightly different from their English counterparts (or in Young Link's case, different meaning).
    • In the Korean version of Ultimate, due to the pronunciation in Korean, while Lucina and King K. Rool retain their Japanese pronunciation, King Dedede, Simon and Richter use their English pronunciation.
  • In Korean, the usage of English and Japanese voices does not appear to be consistent: from the Metal Gear series, Snake uses his English voice and Gray Fox uses his Japanese voice, while from the Street Fighter series, Ryu and Ken use their English voices and Guile uses his Japanese voice.
  • In the Chinese version of Ultimate, some names are not transliterated into Chinese; examples include Mr. Game & Watch, Snake, Ryu (traditional only), Ken (traditional only), Cloud, Bayonetta, Inkling and Joker. For Ryu and Ken, this is also the case in Korean.