Kirby (SSBU)/Neutral special
Overview
Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a Kirbycide. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.
Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness.
Update History
- Kirby dies later when performing a Kirbycide with Inhale, though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.
- Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
- Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).
- Fixed multiple Inhale Glitches:
- Fixed a visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
- Fixed a visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
- Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
- Removed Infinite floating glitch that occurs when Kirby uses multiple copied Mii Swordfighter's Gale Strikes in the air after perfoming a throw that left him in the air.
- Removed Gliding glitch when Kirby uses a copied and B-reversed Mii Swordfighter's Gale Strike while running.
- Inhale has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).
Throw and Hitbox data
Windboxes
Swallow/spit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swallow | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 0 | 100 | 0 | 0.0× | None | |||||||||||||||
Spit | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 0 | 0 | 0 | 0.0× | None |
Star
The damage depends on the spat out character.
Timing
Grab startup | 10 |
---|---|
Grab loop + windboxes | 11- |
Interruptible (from release) | 20 |
Animation length (from release) | 19 |
Lag time |
Loop point |
Flinchless hitbox |
Grab |
Interruptible |
|