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Kirby (SSBU)/Forward throw

Kirby forward throw hurtbox visualization
KirbyFThrowSSBU.gif

OverviewEdit

The Piledriver from the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a neutral aerial or an up aerial due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.[1] [2]

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 5.0%   Forward 40 125 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-45
Air transition 9
Throw release 45
Interruptible 59
Animation length 72
                                                                                                                                               
                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible