Hitbox visualization showing Kirby's down aerial.
Hitbox visualization showing Kirby's down aerial's landing hitbox.

OverviewEdit

A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also lead in to a footstool jump. This move can combo into a vast majority of Kirby's arsenal at almost any percent. Perhaps the most classic combination sequence to a successful down aerial used toward the ground is one to three up tilts (depending on opponent weight and damage percentage) followed either by one or two up aerials or an up smash.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-5
0 0 1% 0   20 107 0 5.0 0 0.0 -2.5 2.4 1.0x 1.5x 0%               Kick  
Hit 6
0 0 2% 0   20 110 0 6.2 0 0.0 -2.5 2.4 1.0x 1.0x 0%               Kick  
Landing
0 0 2% 0   0 100 40 5.4 0 0.0 3.2 4.0 1.0x 1.0x 0%               Kick  
1 0 2% 0   0 100 40 5.0 0 0.0 3.2 -4.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-17
Hits 1-5 18-19, 21-22, 24-25, 27-28, 30-31
Hit 6 34
Ending autocancel 48-
Interruptible 55
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Hitboxes 1-3
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible