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King K. Rool (SSBU)/Edge attack

Hitbox visualization showing King K. Rool's edge attack.

OverviewEdit

King K. Rool claws his way back onto the stage with a swift swipe. This is one of the longest-ranged ledge attacks in the game; however, it is also one of the slowest, coming out on frame 24. The hitbox also does not quite match the animation, just barely missing his fist. However, regardless of this, this ledge attack is hugely important for disadvantage, catching charged smashes and some ledgetrap setups that would otherwise work on other characters. It also has 3 active frames, allowing for a higher chance to catch slight movements through the hitbox activity.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 1.0   Forward 90 20 0   5.0 top 0.0 5.5 18.0 to 1.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-26
Intangibility (2nd grab) 1-21
Intangibility (3rd grab) 1-13
Hitbox 24-26
Interruptible 56
Animation length 69
Hitbox                                                                                                                                           
1st grab                                                                                                                                           
2nd grab                                                                                                                                           
3rd grab                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible